Advanced character options for Lycanthropes can be found in 8 - Elite Advances.

The Transition

Once a character has completed the transition into lycanthropy, they gain the following:

  • Silver-Scarred (2)
  • Immunity (Disease)
  • Diseased (+0, Lycanthropy Strain)
  • Restless: The character is plagued by difficulty with sleep. They only restore half the health, magicka, and stamina they normally would while resting.

Additionally, they gain the following according to their lycanthropy strain:

Werewolf

  • +5 Strength
  • +5 Endurance
  • +10 Agility
  • +10 Perception

Wereboar

  • +5 Strength
  • +15 Endurance
  • +5 Agility
  • +5 Perception

Werebear

  • +10 Strength
  • +10 Endurance
  • +5 Agility
  • +5 Perception

The Beast Form

Lycanthropes may transform into their beast form by spending 3 AP as an extended Primary Action. When they do, they drop all of their gear. Any worn armor at the time of transformation gains the Damaged (1) quality. Then, they gain the following:

  • Restore up to their max SP plus an additional 2 SP over their max. SP in excess of their SP max is lost when the transformation ends.
  • Increase max HP (not current HP) by 10.
  • Double the lycanthrope’s Silver-Scarred trait
  • Dark Sight trait
  • Quadruped trait
  • Strong Jaws trait
  • Penalties from jumping are halved.

Additionally, they gain the following according to their lycanthropy strain:

Werewolf

  • Natural Weapons (Fangs, 1d8 Splitting)
  • Natural Weapons (Claws, 1d10 Slashing)
  • Natural Toughness (3)
  • Latch On (1 SP): If the werewolf successfully bites a target which results in a grapple, it latches on with all its strength, counting the bitten Hit Location as Crippled. This lasts until the grapple is broken.

Wereboar

  • Natural Weapons (Tusks, 1d8 Slashing)
  • Natural Weapons (Claws, 1d10 Slashing)
  • Natural Toughness (5)
  • Gore (1 SP): As part of a successfully damaging attack with their tusks, the wereboar can spend a Stamina Point to immediately deal a bonus SB damage.

Werebear

  • Natural Weapons (Fangs, 1d10 Splitting or Crushing)
  • Natural Weapons (Claws, 1d12 Slashing or Crushing)
  • Natural Toughness (4)
  • Maul (1 AP + 2 SP): The bear performs a melee attack as a Primary Action that deals 2d8 Crushing damage to a target creature within 1 meter. Additionally, all creatures within reach that are Medium or smaller must succeed on an Acrobatics or Athletics test or be knocked prone.

Lastly, they gain a new skill at rank 0:

Bestial Instinct (Str, Ag, Prc)

This skill represents the lycanthrope’s instinctual abilities while in beast form. Unlike other skills, ranks in this skill can only be increased through the purchase of talents and cannot be purchased directly. Only while they are in their beast form, the lycanthrope can choose to test this skill instead of any of the following, using the appropriate governing characteristic:

  • Unarmed Combat Style
  • Evade
  • Survival
  • Stealth
  • Athletics
  • Acrobatics
  • Navigate
  • Observe

Transformation and Feeding

A Lycanthrope can choose to transform into their Beast Form once per day. If they do, they make a Willpower test with a -5 penalty for each day since they have had a Sufficient Feeding. On a failure, they become feral and are hostile to all nearby creatures until they have sufficiently fed.

A Sufficient Feeding requires that the lycanthrope either consume the equivalent of at least two standard-sized living creatures or the heart of a creature with a black soul; both of which must have been killed by the lycanthrope during the current transformation.

Consuming the corpse of a creature requires an extended Secondary Action with 2 AP. Once the feeding is complete, the lycanthrope regains an amount of HP equal to the consumed creature’s Endurance Bonus. Consuming the heart of a creature requires 3 AP as an extended Secondary Action and restores HP equal to two times the creature’s Endurance Bonus. This does not count as a Sufficient Feeding unless the creature has a black soul.

A single transformation lasts 6 hours. The lycanthrope can attempt to end their transformation early by spending 3 AP and passing a Willpower test. This test gains a -10 penalty for each attempt after the first and an additional -10 penalty if the lycanthrope has not sufficiently fed during this transformation. This test cannot be attempted if the lycanthrope is currently feral. On a full moon, the lycanthrope is forced to transform regardless of whether they’ve used their transformation for the day. They automatically fail their transformation Willpower test for this transformation.