Lycanthropic diseases are contracted from lycanthropes and cause the afflicted character to transform into a were-creature. Sanies Lupinus is the most common strain and the strain responsible for werewolves. There are other strains which result in other forms of lycanthropes, like werebears and wereboars.

During the three-stage incubation period of the disease, infected characters commonly experience fatigue, muscle and bone pains, and vivid nightmares. Additionally, the wound that caused the contraction will fester and cannot be treated through normal or magical means unless the disease is cured, or the character completes their transition into Lycanthropy.

Shared Effects:

Stage OneStage TwoStage Three
Source wound cannot be treatedSource wound cannot be treated / Gain 1 lvl of FatigueSource wound cannot be treated and its passive effects are doubled / Gain 2 lvls of Fatigue

Carriers: Werewolves, Werebears, Wereboars, and any other Were-creatures

Disease Progression: The effects of stage one take hold immediately upon contraction. Then, each dawn following contraction, the character must succeed an Endurance test +0 or the disease progresses to Stage Two. After each success, the next endurance test increases its penalty by 5 as the pain of the wound increases and the wound begins to fester.

Once they have progressed to Stage Two, the character continues making increasingly difficult Endurance tests, but now starting at +0 and increasing in penalty by 10 per success as the festering of the wound grows.

During Stage Three, resisting the disease’s progression becomes nearly impossible. The character continues to test Endurance each dawn, starting at no penalty, but each successful Endurance test now increases in penalty by 15 until the test is failed or the disease is cured.

Once an Endurance test to resist progression is failed during stage three, the character has completed their transition into becoming a lycanthrope. They also immediately and painfully transform into their beast form, which counts as a use of their transformation ability.

Once the character has completed their transition into Lycanthropy, the effects of the disease are negated and the wound becomes treatable. After this point, the lycanthropy cannot be cured by any commonly known mundane or magical means.