Reactions can be used at any time during the combat round in response to a threat or event that a character is aware of by spending an AP. Reactions can be triggered by other reactions: if this happens, resolve them however makes the most sense.

Attack of Opportunity

Attack of Opportunity (Reaction)

This reaction allows a character to take advantage of an opening to make a melee attack (max 2 attacks per round) against an opponent when they are vulnerable. Attacks of Opportunity are resolved before the action they are being made in reaction to is resolved. Any character may use a reaction to make an Attack of Opportunity without interrupting their current action, but they must be able to see their target. An Attack of Opportunity may be triggered by the following:

  • Approach: When an opponent moves closer to the character within their melee range (such as from 3 meters away to 2 meters away against a 3m range weapon).
  • Ranged Attack: When an opponent makes a ranged attack within the character’s engagement range.
  • Ready: When an opponent readies a weapon, reloads a weapon, or drinks a Potion within their melee range. If the opponent does so as a Free Action, it does not allow for an Attack of Opportunity (Reaction).
  • Retreat: When an opponent voluntarily moves out of the character’s melee range without taking the Disengage (Primary Action) action.
  • Spellcast: When an opponent casts a spell within their melee range (unless the spell counts as a melee attack).
  • Standing Up: When a Prone character stands up within their melee range without using the Arise (Special Action) action.
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Block, Parry, Evade

The character tries to defend against an incoming ranged or melee attack. See the Combat section for details.

Counter-Attack

The character attempts to make a standard melee Counter-Attack (still subject to the two attack per round limit) in response to an attack from an opponent they are aware of through the use of their Combat Style skill. See Combat.