In certain cases a character might find themselves forced to fight using improvised weaponry. Attacks with improvised weapons suffer the usual -20 Untrained penalty unless the character’s Combat Style includes improvised weapons. The table below provides a set of guidelines for the GM.
| Type | Damage | Range |
|---|---|---|
| Tiny | 1d4 | 1m (gain Small (Weapon Quality)) |
| Small | 1d6 | 1m |
| Medium | 1d8 | 2m |
| Large | 1d10 | 3m |
| Huge | 1d12 | 4m |
| The GM should feel free to give certain improvised weapons | ||
| appropriate weapon qualities based on the type of object. |