The Maormer can form mental bonds with serpents. Their ancient magics and high wizards bind great sea serpents to their nobles’ will, but for an adventurer, any snake will suffice as a companion. The Maormer can, during a Long Rest, perform a ritual requiring 50 drakes of ritual ingredients and 30 Magicka Points to attempt to permanently bind a snake or serpent-like creature to their will. At the conclusion of the ritual, the Maormer and the serpent make an Opposed Willpower test, where the Maormer scores an additional Degree of Success for every additional 30 Magicka Points spent on the ritual beyond the first 30.
If successful, the serpent is bound to the Maormer’s will, their minds effectively fused. The serpent becomes a creature under the Maormer’s control and gains the Bound trait. The Maormer gains the Mindlock (1) trait and has direct control of the snake. Requires Shimmerskin (Talent)