Generate Characteristics
Choose Favored Characteristics
Each player chooses two favored characteristics (they must be different) before generating scores. Learning and ranking skills or talents governed by a favored characteristic, or advancing that characteristic, costs 75% of the usual XP (round down to the nearest multiple of 5).
Rolling Characteristic Scores
- Roll 2d10 seven times and assign each roll to one of your Characteristics (excluding Luck). Add each roll to the characteristic’s racial baseline.
- Roll 2d10, add 30, and assign the result to your Luck score. Luck cannot exceed 50 and cannot be advanced.
- With GM permission, you may reroll up to three of the seven non-Luck rolls after all rolls are completed but before assignment. New values are final.
Optional Rule - Point Buy Characteristics With GM permission, distribute 80 points amongst characteristics (not including Luck, which is still rolled). No more than 20 points may go to any one characteristic.