In certain situations the GM can call upon the character to make or not some random event happens to work in the character’s favor. For example, if a character is knocking on doors during the night trying to find someone to help them, the GM could have the character make a Luck roll to determine if someone happens to be at awake to hear them. These tests function just like any other characteristic test.

Optional Rule: Goal-Oriented Luck Points Refreshing

Some groups may find refreshing Luck Points at the start of each session to be too frequent or stale. For these groups, we recommend an optional rule: characters start with 1 LP after character creation and only gain LP by earning them through character and party moments. These might include adhering to a character’s Bonds, flaws, and personality traits; good planning; positive interactions with deities; achieving character or party goals; and other moments or interactions the GM deems appropriate. GMs new to the system or their group should reward players with LP often until they have a good idea of how the system and players use them. This rule adds more weight to character moments and can help make LP feel like a more meaningful resource, rather than a constant refreshment.

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