Sometimes the GM may rule that a single task may require more than one test to achieve. An extended test is simply a series of one or more tests made by a character where each successful test adds to the character’s total degrees of success. Once their total reaches a threshold decided by the GM, they pass the test. This can be used to simulate tasks like breaking down a door.

Most extended tests are also performed under some sort of time pressure. With infinite time it is assumed the character could eventually complete the task. However, if the task has a time limit, then “failure” is simply represented by not achieving success in the allotted time.

Example

An Imperial soldier is attempting to bash down a door to help their comrade on the other side who is beset by foes. The GM rules that this requires an extended test and that each Turn the soldier can make a Strength test to attempt to damage the door. The GM has decided that 10 degrees of success are necessary to overcome the door. On their first Turn the soldier succeeds with 5 degrees. On their second, they fail. On their first Turn of the second round they succeed with 3 degrees. And on their second Turn of the second round, they succeed with 4 degrees and finally smash the door down. Fortunately their ally is still alive, and at the start of the third round the soldier draws their sword and rushes into the room…