The primary means by which characters progress in the UESRPG is through the accumulation and use of Experience Points (also known as XP) awarded by the GM. XP can be spent by characters to purchase characteristic advances, train new Skills, increase Skill Ranks, gain Specializations, learn new Magic, and purchase Talents. Remember that learning talents and ranking skills governed by a favored characteristic, or advancing that characteristic (increasing its score by 1), costs 75% of the usual XP cost (round down to the nearest multiple of 5).
If the GM decides they dislike the idea of characters gaining Skills and Talents “instantly” during downtime, they can impose a training time upon their players. We recommend a rate of 1 week per 100 XP spent, though this is only a rough guideline.
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Keep in mind that this table is different from the Character Creation table found at the end of Chapter 2. Once characters are past character creation, they are more restricted in what they can purchase with XP; for example, spells cannot be purchased with XP after character creation.
Character Advancement XP Costs
| Advance Type | Cost |
|---|---|
| Characteristic Advance (+1 score) | 30 x (Current Bonus) XP* |
| Learning a Skills | Varies by Skill Ranks** |
| Novice Rank (0) | 100 XP |
| Apprentice Rank (1) | 200 XP (300 total) |
| Journeyman Rank (2) | 300 XP (600 total) |
| Adept Rank (3) | 400 XP (1000 total) |
| Expert Rank (4) | 500 XP (1500 total) |
| Master Rank (5) | 800 XP (2300 total) |
| Gaining a Specialization | 100 XP |
| Expanding a Combat Style (adds one piece of equipment) | 25 XP |
| Learning a Talents | Varies by Talent Level |
| Novice Level | 100 XP |
| Apprentice Level | 200 XP |
| Journeyman Level | 300 XP |
| Adept Level | 400 XP |
| Expert Level | 500 XP |
| Master Level | 800 XP |
| Learning Magic | Varies by Magic |
| Learning Conventional Spell | Learned during downtime from books or a teacher. |
| Creating Unconventional Spell | Created during downtime. |
| Ritual | 25 XP w/ GM Persmission |
| Learn a Language | Learned during downtime from books or a teacher. |
- *Characters cannot advance Luck.
- ** Skill ranks must be purchased in order (see Chapter 3 - Skills)