Wereboar
Humanoid, Beast, Lycanthrope; Major; Black
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 55 | Hit Points | 50 | Combat | 95 |
| Endurance | 80 | Wound Thr. | 16 | Magic | - |
| Agility | 45 | Magicka | 30 | Evade | 55 |
| Intelligence | 30 | Stamina | 8 | Observe | 65 |
| Willpower | 35 | Initiative | +11 | Stealth | 45 |
| Perception | 45 | Action Pts. | 3 | Knowledge | 10 |
| Personality | 30 | Speed | 13m | Social | 10 |
| Morale | 85 | Size | Std. | Physical | 95 |
Weapons & Armor
- • Claws: 1d10; Slashing; 1m Reach
- • Tusks: 1d8; Slashing; 1m Reach
- • Natural Toughness (8), Natural Toughness (4) in non-beast
- form.
Special Abilities
- • Consume (2 AP): The wereboar consumes part of the corpse
- of a dead creature. They regain the consumed creature’s EB.
- • Consume Heart (3 AP): The wereboar consumes the heart
- of a dead creature. They regain twice the consumed creature’s
- EB
- • Gore (1 SP): As part of a successfully damaging attack with
- their tusks, the wereboar can spend a Stamina Point to im-
- mediately deal a bonus SB damage.
Traits
- • Silver-Scarred (4), Silver-Scarred (2) in non-beast form.
- • Unnatural Senses (Smell, 6), Unnatural Senses (Smell, 3)
- in non-beast form
- • Diseased (-20, Wereboar Lycanthropy)
- • Immunity (Disease)
- • Restless: The character only restores half the health, magicka,
- and stamina they normally would while resting.
- • Dark Sight
- • Quadruped
- • Strong Jaws: A Bite attack made by this character that deals
- damage automatically starts a Grapple. The test to contest
- this Grapple is made against the original test made by the
- attacker. If the target Counter Attacks a Bite attack, the
- Counter Attack ignores the creature’s AR and Natural
- Toughness trait.
- • Bestial Leap: Penalties from jumping are halved.
- • Savage: Rolls damage twice and uses the highest result.
- Wereboar Gore-Tusk Tra
Encountering Wereboar
Most commonly found amongst the forests and craggy-mountains of High Rock and Hammerfell, Wereboars are possessed of thick skin, sharp tusks, and extreme aggression. While they will sometimes attempt to ambush their prey, Wereboars typically attempt to overwhelm their victims with sheer brute strength. They shake-off blows that would kill other creatures with ease, and are known to ignore horrific wounds in pursuit of a kill. While groups of Wereboars do sometimes form loose packs, they are most often found by themselves. GMs who want their parties to encounter Wereboars should consider where the party is on Tamriel; Wereboars are uncom- mon outside of High Rock and the mountainous regions of Hammerfell, so if the party is to encounter one outside of these regions some thought as to why the beast is there may be useful. Furthermore, the Wereboar’s sheer endurance and high natural toughness can make them very hard to take down, especially if the party lacks silver weapons. Only parties outfitted for a lengthy, brutal fight have a chance at taking one of these ill- tempered beasts down.
Loot
- A character can make a -10 Survival test to skin the beast.
- Lycan hide is valued at 500 drakes. Failing the test ruins the
- hide, halving its value.
- A character can make a +0 Survival test to remove a Wereboar
- Tusk from the beast’s maw, which is an Uncommon Restoration
- ingredient.
- 62
- its
- Silver-Scarred (4), Silver-Scarred (2) in non-beast form.