Werebear Brute

Humanoid, Beast, Lycanthrope; Extreme; Black

Stats

CharacteristicValueAttributeValueSkillValue
Strength60Hit Points47Combat110
Endurance75Wound Thr.16Magic-
Agility45Magicka30Evade65
Intelligence30Stamina7Observe75
Willpower35Initiative+11Stealth25
Perception45Action Pts.3Knowledge10
Personality30Speed14mSocial10
Morale85SizeStd.Physical110

Weapons & Armor

  • • Claws: 1d12+2; Slashing or Crushing, Exploit Weakness, •
  • Magic; 1m Reach •
  • • Fangs: 1d10+2; Splitting or Crushing; 1m Reach
  • • Natural Toughness (6), Natural Toughness (3) in non-beast •
  • form.

Special Abilities

  • • Consume (2 AP): The werebear consumes part of the corpse
  • of a dead creature. They regain the consumed creature’s EB. Enco
  • • Consume Heart (3 AP): The werebear consumes the heart Whil
  • of a dead creature. They regain four times the consumed Brut
  • creature’s EB of e
  • • Maul (1 AP + 2 SP): The were bear performs a melee attack beas
  • as a Primary Action that deals 2d8 Crushing damage to a pack
  • target creature within 1 meter. Additionally, all creatures hunt
  • within reach that are Medium or smaller must succeed on them
  • an Acrobatics or Athletics test or be knocked prone. ease
  • • Aspect of Strength (1-3 SP): Before rolling melee damage, A GM
  • the werebear can spend SP to increase the damage by +4 for shou
  • each Stamina Point spent, up to a maximum of 3 SP. crea
  • weap
  • and
  • mida
  • ensu
  • fail
  • Like
  • Brut
  • a ro
  • Loot
  • • A
  • Ly
  • hi
  • • A
  • Br
  • in
  • Dwemer Spiders
  • Dwemer Spiders are small, arachnid-like animunculi, that are very

Encountering Werebear Brute

ingredient. its Silver-Scarred (4), Silver-Scarred (2) in non-beast form. Immunity (Disease) Diseased (-20, Werebear Lycanthropy) Restless: The character only restores half the health, magicka, and stamina they normally would while resting. Dark Sight Quadruped Strong Jaws: A Bite attack made by this character that deals damage automatically starts a Grapple. The test to contest this Grapple is made against the original test made by the attacker. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness trait. Bestial Leap: Penalties from jumping are halved. Savage: Rolls damage twice and uses the highest result. Vicious(8): The werebear treats their SB as by 8 for the purposes of resolving damage. Might of the Bear: When the werebear makes an attack with their claws, they apply Damaged (1) to the hit location if the die result (before bonuses) is 11, or Damaged (2) if the die result is 12. untering Werebear Brutes e the more common Werebear is a deadly foe, Werebear es are terrifying forces of nature who can make short work ven the most seasoned adventurers. Some of these hulking ts stalk the frozen north of Tamriel alone, while others lead s of their kind to terrorize remote villages. They are relentless ers and possessed of powerful natural weapons, allowing to tackle even the most powerful of quarry with relative . who wishes to use the Werebear Brute at their table ld first consider how well-equipped their party is. These tures get a flat +2 to damage rolls made with their natural ons, Maul gives them an edge against groups of adventurers, Aspect of Strength can be used to make their already for- ble attacks even deadlier. Furthermore, Might of the Bear res that even well-armored foes quickly find their armor ing them when fighting this beast. the Werewolf Vargr and Werebear Gore-Tusk, Werebear es are best used as boss-type foes or as a great challenge for ving band of experienced beast-hunters to overcome. character can make a -10 Survival test to skin the beast. can hide is valued at 500 drakes. Failing the test ruins the de, halving its value. character can make a +0 Survival test to remove a Werebear ute’s Paw from the beast, which is a Very Rare Alteration gredient.