Warrior

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength45Hit Points23Combat75
Endurance45Wound Thr.11Magic-
Agility40Magicka30Evade50
Intelligence30Stamina4Observe55
Willpower35Initiative+10Stealth20
Perception35Action Pts.3Knowledge30
Personality30Speed12mSocial40
Morale65SizeStd.Physical75

Weapons & Armor

  • Has one of:
  • • Steel War Axe: 1d8+1; Splitting, Unwieldy; Reach 2m, 1H
  • • Steel Longsword: 1d8+1; Slashing, Reach 2m, 1H
  • • Steel Mace: 1d8+1; Crushing, Unwieldy; Reach 2m, 1H
  • • Steel Spear: 1d8(1d10); Impaling, Unwieldy; Reach 2m,
  • 1.5H
  • Also has:
  • • Full Steel Armor: 6 AR; Heavy, Full
  • • Steel Shield: BR 10 / MR 5; Medium

Special Abilities

  • • Full Circle Swing (1 AP + 2 SP): The Warrior swings their
  • weapon in a 360 degree arc around themselves as part of a
  • Primary Melee Attack Action. This strikes all targets in reach.
  • The Warrior rolls once for the attack, but damage is resolved
  • separately against each target.

Traits

  • • Brawler: +1 DoS to Combat tests when engaged in melee
  • with 2+ opponents.
  • • Arms Master: The character never suffers the usual -20
  • untrained penalty for using weapons not included in one of
  • their Combat Styles.
  • • Weapons Prowess: The Warrior may have any kind of
  • weapon talent appropriate to their specific weapon they are
  • using.
  • “The Prince’s longblade slashed across the Akavir’s chest and
  • the sudden, intense pain caused him to drop both his weapons.
  • In a moment, it was over. Savirien-Chorak was prostrate in
  • the dust with the Prince’s longsword at his throat.”
    • 2920, Morning Star
  • Witchhunter
  • Witch Hunters are dedicated to rooting out and destroying the
  • perverted practices of dark cults and profane sorcery. They train fo
  • martial, magical, and stealthy war against vampires, witches,
  • warlocks and necromancers.

Encountering Warrior

84 Spells • Conjure [Any Weapon] 2: 15 MP; Upkeep; [Chosen Weapon] (with ammo) with the Primitive quality appears r in the caster’s hands for 1 round. This weapon is not loaded when summoned, but the first reload action AP cost is reduced by 1. • Dispel 2: 9 MP; Remove all magical effects from any source