War Dog

Dog, Beast; Minor; White Soul (150)

Stats

CharacteristicValueAttributeValueSkillValue
Strength35Hit Points13Combat50
Endurance25Wound Thr.6Magic-
Agility40Magicka15Evade50
Intelligence15Stamina4Observe70
Willpower25Initiative+8Stealth40
Perception30Action Pts.3Knowledge-
Personality15Speed10mSocial-
Morale45SizeSmallPhysical60

Weapons & Armor

  • • Bite: 1d6; Slashing; Reach 1m

Special Abilities

  • • Latch On (1 SP): If the creature successfully Bites a target
  • which results in a grapple, it latches on as a free action. As
  • a result, the grappled character receives a -20 penalty to their
  • attempts to break free. Alternatively, the grappled target can
  • instead end the grapple as a free action. In doing so, they
  • suffer the Bleeding (2) Condition and must test for Disease.

Traits

  • • Dark Sight
  • • Diseased (+0): If the creature successfully deals damage to
  • an undiseased target with their natural weapons, then the
  • target creature must succeed on a +0 Endurance test or con-
  • tract a Common Disease.
  • • Man’s Best Friend: Even though it cannot speak any languages,
  • a dog can understand simple orders given by a character it
  • trusts.
  • • Quadruped
  • • Teamwork: Gains a bonus DoS on any attack rolls made
  • while an ally with Teamwork is in Reach of the same target.
  • • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest
  • this Grapple is made against the original test made by the
  • attacker. If the target Counter Attacks a Bite attack, the
  • Counter Attack ignores the creature’s AR and Natural
  • Toughness trait.
  • • Stubborn: Can re-roll failed Panic tests.
  • • Unrelenting: Targets cannot Disengage while in Reach of
  • a War Dog.
  • Dreughs
  • Dreugh
  • Dreugh are an ancient species of aquatic, octopus-like beastfolk,
  • commonly hunted for their hide and the wax from their shells.

Encountering War Dog

While common dogs can be found across the continent in both domestic and wild forms, War Dogs are almost exclusively found in the possession of soldiers and guards. War Dogs have no wild counterparts and thus have lost many of their natural instincts beyond those they have been bred to possess. These dogs are fiercely loyal to their masters and will fight to the death on their behalf, obeying any commands given without hesitation and using their increased strength and lethality to great effect against those unfortunate enough to face them. It is not uncommon to find a pair of guards accompanied by a War Dog as they patrol the streets of a city or for a hardened warrior to be accompanied by the dog they served with in conflicts past. They can also be found in the possession of the many ne’er-do-wells across Tamriel, used to intimidate or eviscerate any who cross them. In short, War Dogs are almost always encountered alongside their masters and this combination of warrior and canine is a truly potent force for any adventurer to face.

Loot

  • On a +0 Survival test, a character can remove the War Dog’s
  • pelt, worth 5 drakes, over the course of a Short Rest. Skinning
  • a domestic dog is considered a cruel act in most of Tamriel,
  • and in some places is also a crime.
  • On a +30 Simple Survival test over a Short Rest, a character
  • can harvest DoS days’ rations of dog meat. The meat will
  • spoil within a day if not properly preserved. Additionally,
  • harvesting a domesticated dog’s meat is typically considered
  • cruel and may be criminal.|
  • Traits
  • Amphibious: Can breath water and ignores the skill cap
  • placed on their Combat rolls by their athletics when fighting
  • in water.
  • Bestial
  • Dark Sight
  • Immunity (Paralysis, Poison)