Two-Moons Dance Monk

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength40Hit Points25Combat80
Endurance50Wound Thr.13Magic-
Agility60Magicka35Evade80
Intelligence35Stamina4Observe70
Willpower45Initiative+13Stealth80
Perception40Action Pts.4Knowledge65
Personality35Speed16mSocial35
Morale65SizeStd.Physical65

Weapons & Armor

  • May have one of:
  • • Cestus: 1d4+1; Crushing(1), Hand to Hand, Small; Reach
  • 1m, 1H.
  • • Punch Dagger: 1d4+1; Slashing(1), Exploit Weakness,
  • Hand to Hand, Small; Reach 1m, 1H
  • • Wood Quarterstaff: 1d6 (1d8); Concussive, Reach 2m,
  • 1.5H
  • Also has:
  • • Wood Longbow: 1d8; (10/250/350)m Range, Reload (2);
  • • Includes 20 iron arrows; Slashing or Splitting
  • • Heavy Partial Robes: AR 1; Light, Partial

Special Abilities

  • • Martial Revenge (1 AP + 1 SP): The Monk can use this
  • ability to immediately make a counter attack as a Reaction
  • using a hand-to-hand weapon or unarmed strike. This does
  • not count towards that character’s maximum number of
  • attacks that they can make per round.
  • “Soft as a whisper, quick as a shout
  • Shadows consume curiosity, time, and interest
  • distance is greater than any weapon.
  • command the space to move through it unseen.
  • the claw that passes a whisper is the mark of the master”
    • The Five Fingers of the Whispering Claw
  • Nightblade
  • Nightblades are spellcasters who use their magics to enhance their
  • mobility, concealment and stealthy close combat.

Encountering Two-Moons Dance Monk

• Eye of Night: Two-Moons Dance monks deal 1d8+4 base damage while unarmed and can make a free Precision Strike with their first attack made while Hidden at night time or in total darkness. • Martial Traditions: Monks base unarmed damage is 1d6+4, increases the slashing or crushing of any hand-to-hand weapon by 1, and has no penalties to actions normally penalized while wielding hand-to-hand weapons. • Martial Domination: Can parry any melee or non magic ranged attack while unarmed, and gains a minimum of 4 DoS when grappling, restraining or entangling an opponent. • Sky-high: Reduce falls by 6 meters and ignore all penalties on Combat rolls due to unusual terrain except underwater. • Sugar-Rush: Can evade all attacks of opportunity for free until hit, which costs AP, and can evade Area of Effect attacks completely if the AoE is less than 6 meters. Spells • Heal 2: 5 MP; Caster regains 4 HP 76 Spells • Chameleon 2: 7 MP; Upkeep; Caster gains the Chameleon(- 10) condition for 1 minute. • Invisibility 4: 13 MP; Upkeep; Caster gains the Invisible condition for 1 round. This condition is lost if they attack