Two-Moons Dance Monk
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 40 | Hit Points | 25 | Combat | 80 |
| Endurance | 50 | Wound Thr. | 13 | Magic | - |
| Agility | 60 | Magicka | 35 | Evade | 80 |
| Intelligence | 35 | Stamina | 4 | Observe | 70 |
| Willpower | 45 | Initiative | +13 | Stealth | 80 |
| Perception | 40 | Action Pts. | 4 | Knowledge | 65 |
| Personality | 35 | Speed | 16m | Social | 35 |
| Morale | 65 | Size | Std. | Physical | 65 |
Weapons & Armor
- May have one of:
- • Cestus: 1d4+1; Crushing(1), Hand to Hand, Small; Reach
- 1m, 1H.
- • Punch Dagger: 1d4+1; Slashing(1), Exploit Weakness,
- Hand to Hand, Small; Reach 1m, 1H
- • Wood Quarterstaff: 1d6 (1d8); Concussive, Reach 2m,
- 1.5H
- Also has:
- • Wood Longbow: 1d8; (10/250/350)m Range, Reload (2);
- • Includes 20 iron arrows; Slashing or Splitting
- • Heavy Partial Robes: AR 1; Light, Partial
Special Abilities
- • Martial Revenge (1 AP + 1 SP): The Monk can use this
- ability to immediately make a counter attack as a Reaction
- using a hand-to-hand weapon or unarmed strike. This does
- not count towards that character’s maximum number of
- attacks that they can make per round.
- “Soft as a whisper, quick as a shout
- Shadows consume curiosity, time, and interest
- distance is greater than any weapon.
- command the space to move through it unseen.
- the claw that passes a whisper is the mark of the master”
-
- The Five Fingers of the Whispering Claw
- Nightblade
- Nightblades are spellcasters who use their magics to enhance their
- mobility, concealment and stealthy close combat.
Encountering Two-Moons Dance Monk
• Eye of Night: Two-Moons Dance monks deal 1d8+4 base damage while unarmed and can make a free Precision Strike with their first attack made while Hidden at night time or in total darkness. • Martial Traditions: Monks base unarmed damage is 1d6+4, increases the slashing or crushing of any hand-to-hand weapon by 1, and has no penalties to actions normally penalized while wielding hand-to-hand weapons. • Martial Domination: Can parry any melee or non magic ranged attack while unarmed, and gains a minimum of 4 DoS when grappling, restraining or entangling an opponent. • Sky-high: Reduce falls by 6 meters and ignore all penalties on Combat rolls due to unusual terrain except underwater. • Sugar-Rush: Can evade all attacks of opportunity for free until hit, which costs AP, and can evade Area of Effect attacks completely if the AoE is less than 6 meters. Spells • Heal 2: 5 MP; Caster regains 4 HP 76 Spells • Chameleon 2: 7 MP; Upkeep; Caster gains the Chameleon(- 10) condition for 1 minute. • Invisibility 4: 13 MP; Upkeep; Caster gains the Invisible condition for 1 round. This condition is lost if they attack