Storm Atronach

Atronach, Daedra; Major; White Soul (900)

Stats

CharacteristicValueAttributeValueSkillValue
Strength60Hit Points36Combat90
Endurance55Wound Thr.17Magic90
Agility30Magicka-Evade30
Intelligence35Stamina5Observe35
Willpower60Initiative+9Stealth30
Perception35Action Pts.3Knowledge35
Personality5Speed12mSocial5
Morale80SizeLargePhysical80

Weapons & Armor

  • Has one of: • Sh
  • • Stormclaw: 1d8 Shock; Magic; Reach 3m. to
  • • Slam: 1d8; Crushing, Magic, Unwieldy; Reach 1m • Sh
  • • Natural Toughness (6) Up
  • al

Special Abilities

  • • Overload (1 SP): After casting a Shock spell, the Atronach
  • da
  • can spend an SP to add its WpB to the damage dealt.
  • • We
  • • Chainclaw (1 SP): After successfully hitting a target with
  • a Stormclaw melee attack, the Atronach can spend a Stamina
  • Point to immediately affect up to 3 other targets within 2m Enco
  • of the original target. This cannot be reacted to. Whil
  • Stor
  • alon
  • clus
  • kind
  • spel
  • rock
  • in m
  • Loot
  • • If
  • ca
  • ar
  • c
  • c
  • m
  • Flesh Atronach
  • A Powerful golem of stitched flesh and bone, imbued with a Daedric
  • soul and covered in arcane symbols. Despite bearing the name
  • “Atronach”, these creatures are not truly Daedra.

Encountering Storm Atronach

18 its le Form: The Atronach treats all its Hit Locations as being dy. Additionally, all characters within 2m of the Storm ronach take 1d10 Crushing damage at the start of each their turns as they are bombarded by debris and stones. oat: The Storm Atronach floats 1m off the ground. om Beyond munity (Shock) sistance (Normal Weapons, 5) ronach: The Storm Atronach does not track Magicka. stead, they cast spells from their spell list without paying e magicka cost. ls ock Bolt 3: 8 MP; 1d8 Shock; Attack, Overload (+WpB Damage), Ranged (100m) ock Cone 3: 8 MP; 1d8 Shock; Attack, Overload (+WpB Damage), Ranged (100m) ock Storm 1: 9 MP; 1d4 Shock; AoE(7m, sphere), Attack, keep; Target within 100m explodes, dealing damage to l targets within 7m. Any characters who pass within through is zone or end their turn in it if they started there take the mage again. akness to Shock 4: 8 MP; Upkeep, Direct; Target within m gains the Weakness (Shock, 4) trait for 1 round. untering Storm Atronachs e not as common as its Flame and Frost counterparts, the m Atronach is still well known for its affinity for summoners g with its affinity for its namesake element. Appearing as a ter of rocks caught in a storm in a way that resembles some of humanoid, these Atronachs will fling deadly Shock ls at their foes, and at times will bash at foes with their own y forms if someone survives long enough to engage them elee. slain while permanently bound to Mundus, a character n make a -30 Alchemy test to salvage the Void Salts, which e an Extremely Rare Mysticism ingredient. The storm atronach is a powerful Daedric summoning asso- iated with elemental lightning. Crystalline elemental shock ompounds called shock salts may be salvaged from the re- ains of banished storm atronachs.” - Vala Catraso, Imperial Priestess Unlike typical Atronachs, Flesh Atronachs are more often tailor made to their masters needs and desires, as such they are more likely to be found among mages with necromantic tendencies, as well as certain Daedric Princes.