Spellsword

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength40Hit Points20Combat60
Endurance40Wound Thr.12Magic60
Agility40Magicka40Evade50
Intelligence40Stamina4Observe55
Willpower40Initiative+11Stealth20
Perception35Action Pts.3Knowledge60
Personality35Speed12mSocial55
Morale60SizeStd.Physical70

Weapons & Armor

  • • Steel Longsword: 1d8(1d10)+1; Slashing; Reach 2m, 1H
  • • Partial Steel Armor: AR 4, Medium

Special Abilities

  • • Shielding Ward (2 SP): The Spellsword may activate this
  • ability after casting the Ward spell. This causes the Ward
  • spell to affect up to 2 other creatures within 3m of the

Traits

  • • Spellsword: Cast magic with 1 hand without penalty.
  • • Brawler: +1 DoS when engaging in melee combat with 2+
  • opponents.
  • Thief
  • Profiting from the losses of others is their love. Able to be swift
  • shadow, and crafty in bartering. Locks are enemies, and lock-picks

Spells

  • • Refresh (1 AP + 1 SP): The Spellsword can drink a potion
  • which either refreshes their MP to full or regain all of the
  • casts for their Spellcaster trait as a Secondary Action.

Encountering Spellsword

2 Spells • Ward 3: 7 MP; Defensive Overload; Does not provoke Attack of Opportunity. Generate shield with 6 Magical and Physical BR. Cannot Power Block. • Shield 3: 9 MP; Upkeep, Defensive Overload; Target char- acter within 50m gains a magical barrier with 3 HP for physical damage for 1 round. (See original spell for details). • Armor 3: 17 MP; Upkeep, Defensive Overload; Caster gains 3 AR for 1 minute. • [Any Type] Bite 3: 7 MP; 1d8 [type]; Attack, Overload (+WpB to Damage), Melee (1m) • [Any Type] Cloak 3: 11 MP; 1d8 [type]; Upkeep, Overload (+WpB to dmg); Deals 1d8 [type] damage to targets within 1m at the end of the caster’s turn. • Heal 2: 5 MP; Caster regains 4 HP • Healing Touch 2: 5 MP; Direct; Target within 1m regains 4 HP 83 in