Skeletal Dragon
Dragon, Undead; Legendary
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 70 | Hit Points | 180 | Combat | 110 |
| Endurance | 70 | Wound Thr. | 20 | Magic | 90 |
| Agility | 10 | Magicka | 80 | Evade | 10 |
| Intelligence | 80 | Stamina | 7 | Observe | 80 |
| Willpower | 90 | Initiative | +15 | Stealth | 10 |
| Perception | 60 | Action Pts. | 3 | Knowledge | 100 |
| Personality | 40 | Speed | 12m | Social | 40 |
| Morale | 100 | Size | Enrms. | Physical | 100 |
Weapons & Armor
- • Bite: 2d12; Splitting, Magic; Reach 2-4m (Front only)
- • Talons: 2d10; Slashing, Magic; Reach 2-3m
- • Tail: 2d12; Crushing, Magic, Concussive, Shieldsplitter;
- Reach 3-4m (Rear only)
- • Natural Toughness (7)
Special Abilities
- • Rattlebones (1 AP + 2 SP): The skeletal dragon can ignore
- a single damaging hit with a non-crushing or magical weapon
- that strikes its Body as a Reaction.
- Ayleid Mage
- Ayleid mages are trained in the arcane arts, making them a more
- imposing threat than their ungifted brethren.
Encountering Skeletal Dragon
Traits • Dragon Fear: The sight of a dragon invokes a primal fear in any creature. The first time a creature sees a dragon causes them to make a -20 Horror test. Any subsequent sightings invoke a -20 Panic test. • Immunity (Paralysis) • Weakness (Magic, 5) • Immune to Normal Weapons • Undying: Immune to disease and the effects of aging. • Thick Skull: Immune to Stun and Dazed. • Dark Sight • Colossal Strikes: Cannot be parried, but targets gain a +10 on tests to Evade its melee attacks. • Strong Jaws: A Bite attack that deals damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness trait. • Special Hit Location: Hits to the arms instead target the dragon’s wings. • Undead • Skeletal Skeletal Dragons are not found naturally, but instead are created by powerful necromancers. As such, they often behave according to whatever instructions were given by their master who raised them.
Loot
- A character can make a -10 survival test to harvest enough
- dragon bones to craft a set of Full Dragonbone armor,
- weighing 35 ENC in total. This can alternatively be used to
- craft 2 sets of Partial Dragonbone or 3 Dragonbone weapons
- or shields.
- If fought in their place of burial, the characters can find its
- hoard, worth 10 rolls on the treasure table, multiply any
- drakes by 100.
- “We barely made it out alive, and you want to go back in?”
-
- Hafnar Ice-Fist, after encountering a skeletal dragon
- Spells
- Frost Bolt 3: 8 MP; 1d8 Frost, R Attack (100m), Overload
- (+WB to Dmg)
- Frost Ball 3: 12 MP; 1d8 Frost; 100 m Range, AoE (2m,
- Sphere) Overload (+WB to Dmg)