Skeletal Champion
Skeleton, Undead; Average; White Soul (200)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 45 | Hit Points | 23 | Combat | 65 |
| Endurance | 45 | Wound Thr. | 11 | Magic | - |
| Agility | 35 | Magicka | 30 | Evade | 45 |
| Intelligence | 15 | Stamina | 4 | Observe | 55 |
| Willpower | 25 | Initiative | +7 | Stealth | 35 |
| Perception | 35 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 7m | Social | - |
| Morale | 65 | Size | Std. | Physical | 65 |
Weapons & Armor
- Has one of:
- • Champion’s Battle Axe: 1d8(1d10)+1; Splitting, Unwieldy;
- Reach 2m, 1.5H
- • Champion’s Longsword: 1d8(1d10)+1; Slashing; Reach
- 2m, 1.5H
- • Champion’s Warhammer: 1d8(1d10)+1; Crushing, Un-
- wieldy; Reach 2m, 1.5H
- Additionally, may have one of:
- • Champion’s Armor: AR 5/ Magic 1; Medium, Magic
- • Champion’s Tower Shield: BR 9 / MR 6; Heavy, Tower
- Shield
- Wraiths
- Wraith
- The phantoms of dead sorcerers, their malice and hatred binds
- them to Nirn.
Encountering Skeletal Champion
Special Abilities • Cleave (1 SP): As part of a melee attack with a two handed weapon, a Skeletal Champion can strike up to three targets in Reach as a single action. Roll once for the attack. • Rattlebones (1 AP + 2 SP): The Skeletal Champion can ignore a single damaging hit with a non-crushing or magical weapon that strikes its Body as a Reaction. Traits • Skeletal • Undead • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light. • Immunity (Paralysis) • Resistance (Frost, Normal Weapons, 2) Skeletal Champions are an enemy not to be trifled with by lesser experienced adventurers. These monstrosities can and will cleave through even the strongest adventurers, and should be treated as such. They are often found leading bands of skeletons as a de facto leader, though whether its because the Champion is of greater intelligence or because it is simply imbued with greater power and projects an unnatural magnetism, is unknown. These champions are to be feared far more than their normal counterparts. They are more powerful in every single aspect, including the use of magical weapons and armor, as well as more advanced fighting techniques. Skeletal Champions can be very potent guards for necromancers as well. Used only by more powerful necromancers, they often act as personal bodyguards for the dark mage that creates them. If a Skeletal Champion is without a master, it will act with independence and autonomy, unlike a masterless skeleton. A lone Skeletal Champion will be smarter and more powerful, and can often use this cunning to even find other skeletons or other undead to lead by itself.
Loot
- Over a Short Rest, a character can test Alchemy +10 to grind
- up DoS doses of bonemeal, which are Common Alteration
- ingredients.
- 9
- Traits
- Undead
- Howling Shrieks: This creature cannot be Silenced.
- Immunity (Frost)
- Incorporeal: Has the Flyer (Speed) trait. Can pass through
- solid objects, can only be damaged by Magic weapons or