Skeever
Larger and more aggressive than the common Cave Rat, Skeevers carry virulent diseases and can be dangerous to even the most hardened adventurers when fought en-masse.
Rat, Beast; Trivial; White Soul (15)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 20 | Hit Points | 12 | Combat | 50 |
| Endurance | 20 | Wound Thr. | 4 | Magic | - |
| Agility | 40 | Magicka | 10 | Evade | 40 |
| Intelligence | 10 | Stamina | 2 | Observe | 40 |
| Willpower | 5 | Initiative | +8 | Stealth | 40 |
| Perception | 30 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 10m | Social | - |
| Morale | 5 | Size | Small | Physical | 30 |
Weapons & Armor
- Claws & Teeth: 1d4 Slashing; Reach 1m
Special Abilities
- Rat Leap (1 AP + 1 SP): The rat leaps up to 3m and makes a biting attack as a primary action against the target. Dodging or Parrying the attack has a -20 penalty as the rat catches them off-guard.
Traits
- Bestial
- Dark Sight
- Diseased (-30): If the creature successfully deals damage to an undiseased target with their natural weapons, then the target creature must succeed on a -30 Endurance test or contract a Common Disease.
- Quadruped
- Strong Jaws: A Bite attack made by this character that deals damage automatically starts a Grapple. The test to contest this Grapple is made against the original test made by the attacker. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness trait.
Encountering Skeevers
Skeevers are dog-sized vermin that can be found inhabiting dark caves and fetid sewers across the continent. While less common than their Cave Rat cousins, they are more dangerous and are more likely to spread the diseases they carry to anyone unfortunate enough to cross paths with them.
These oversized rats are even more aggressive than Cave Rats, requiring city-guards or even dedicated rat-slayers to flush these warrens out. When fought, Skeevers will fight even fully grown men when in small groups, but alone they will often flee to the safety of the dark, damp places they call home if the threat is too great. Much like their smaller cousins, they can often be suicidally courageous in small groups and will throw themselves at their opponent with reckless abandon with little regard for the mortal danger they are in.
If flushed from their den, surviving Skeevers will often establish new colonies which will continue to plague whatever town or city they reside in.
Loot
- On a +30 Survival test, a character can harvest one day’s ration of skeever meat. Skeever meat must be cooked, and consuming it forces a -10 Endurance test, causing the consuming character to contract a Common Disease on a failure.
- A character can harvest the skeever’s tail, which is an Uncommon Destruction ingredient.