Rogue
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 35 | Hit Points | 15 | Combat | 65 |
| Endurance | 30 | Wound Thr. | 9 | Magic | - |
| Agility | 45 | Magicka | 35 | Evade | 75 |
| Intelligence | 35 | Stamina | 3 | Observe | 70 |
| Willpower | 30 | Initiative | +11 | Stealth | 75 |
| Perception | 40 | Action Pts. | 3 | Knowledge | 55 |
| Personality | 45 | Speed | 11m | Social | 65 |
| Morale | 40 | Size | Std. | Physical | 45 |
Weapons & Armor
- Has one of:
- • Steel Shortsword: 1d6+1; Slashing, Exploit Weakness;
- Reach 1m, 1H
- • Steel Rapier: 1d6+1; Slashing, Exploit Weakness, Dueling
- Weapon; Reach 2m, 1H
- Also has:
- • Superior Full Leather Armor: AR 3, Fire 1; Light
Special Abilities
- • Dodging Dash (1 SP): The Rogue moves rapidly, doubling
- their Speed for this turn. Additionally, they imposes a -20
- penalty to all attacks of opportunity made against them.
Traits
- • Assassin Strike: If the character successfully inflicts damage
- with an attack (after mitigation) then the target of that attack
- cannot make an attack of opportunity against the character
- during that turn.
- • Fleet Footwork: The rogue moves at normal speed when
- hidden and can evade as a free action until they fail. Once
- they fail an evade test after hiding, evading costs the normal
- 1 AP until they successfully hide again.
- • Charlatan: May use Deceive in place of Commerce.
- Scout
- Scouts rely on stealth to survey routes and opponents, using ranged
- weapons and skirmish tactics when forced to fight.
Encountering Rogue
Scholar Scholars are the learned elite. Their studies sometimes take themout- side the safety of their universities and into the wilds of Tamriel. Any Race, Humanoid; Minor; Black Soul (1500) Characteristics Attributes Skills Strength 30 Hit Points 15 Combat 10 Endurance 30 Wound Thr. 9 Magic - Agility 30 Magicka 50 Evade 30 Intelligence 50 Stamina 3 Observe 45 Willpower 30 Initiative +11 Stealth 15 Perception 35 Action Pts. 3 Knowledge 90 Personality 35 Speed 9m Social 35 Morale 5 Size Std. Physical 30 Additional Skills • Investigate: 80 Traits • Big Words: The character can use the Lore skill in place of the Deceive skill in appropriate situations (GM discretion). • Attention to Detail: The character can use the Investigate skill to oppose attempts to deceive them. 81 Sorcerer Though spellcasters by vocation, sorcerers rely most on summoning and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants