Pilgrim
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 40 | Hit Points | 20 | Combat | 60 |
| Endurance | 40 | Wound Thr. | 9 | Magic | 50 |
| Agility | 30 | Magicka | 30 | Evade | 30 |
| Intelligence | 30 | Stamina | 3 | Observe | 40 |
| Willpower | 30 | Initiative | +9 | Stealth | 15 |
| Perception | 30 | Action Pts. | 3 | Knowledge | 60 |
| Personality | 30 | Speed | 10m | Social | 50 |
| Morale | 40 | Size | Std. | Physical | 55 |
Weapons & Armor
- Has one of:
- • Steel Shortsword: 1d6+1; Slashing, Exploit Weakness;
- Reach 1m, 1H
- • Steel Mace: 1d8+1; Crushing, Unwieldy; Reach 2m, 1H
- Also has:
- • Steel Shield: BR 10 / MR 5; Medium
- • Partial Steel Armor: 4 AR; Medium
Special Abilities
- • Blessing of the Nine (1 SP): The Pilgrim gains a +10 to the
- Pilgrim’s next test.
- • Refresh (1 AP + 1 SP): The Pilgrim recites a short prayer
- to their patron which either refreshes their MP to full or
- regain all of the casts for their Spellcaster trait as a Secondary
- Action.
Spells
- • Heal 2: 5 MP; Caster regains 4 HP
- • Healing Touch 2: 5 MP; Direct; Target within 1m regains
- 4 HP
- • Heal Ally 2: 8 MP; Direct; Target within 50m regains 4 HP
- • Turn Undead 2: 10 MP; Target with the Undead trait within
- 50m must test Wp +10 to not flee from the caster for 1
- round
- • Ward 1: 3 MP; Does not provoke Attack of Opportunity.
- Generate shield with 6 Magical and Physical BR. Cannot
- Power Block.
- Rangers Hun
- Hunt
- Archer expe
- the
- An expert marksman, making a living with bow and arrow in
- not
Encountering Pilgrim
Priest Priests tend to the spiritual needs of their communities, and are trained in the healing arts. Any Race, Humanoid; Minor; Black Soul (1500) Characteristics Attributes Skills Strength 30 Hit Points 15 Combat 30 Endurance 30 Wound Thr. 9 Magic 55 Agility 30 Magicka 35 Evade 30 Intelligence 35 Stamina 3 Observe 40 Willpower 35 Initiative +9 Stealth 15 Perception 30 Action Pts. 3 Knowledge 75 Personality 40 Speed 9m Social 70 Morale 35 Size Std. Physical 30 Special Abilities • Sermon (1 SP): The Priest makes a Social test. If successful a targeted ally can reroll their next failed roll. • Refresh (1 AP + 1 SP): The Priest recites a short prayer to their patron which either refreshes their MP to full or regain all of the casts for their Spellcaster trait as a Secondary Action. Spells • Heal 2: 5 MP; Caster regains 4 HP • Healing Touch 2: 5 MP; Direct; Target within 1m regains 4 HP • Heal Ally 2: 8 MP; Direct; Target within 50m regains 4 HP • Turn Undead 2: 10 MP; Direct, Attack, Upkeep; Target with the Undead trait within 50m must test Wp +10 to not flee from the caster for 1 round • Curing Touch 2: 7 MP; Direct; Removes common Disease from target within 1m. 78 ter ers track their prey using a guile and precision honed by their rience with previous prey. Many make their living by selling spoils of their quarries, like hide, meat, and anything they might be able to make use of.