Ogre
Beast; Major; White Soul (600)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 55 | Hit Points | 45 | - | - |
| Endurance | 45 | Wound Thr. | 12 | - | - |
| Agility | 30 | Magicka | 15 | - | - |
| Intelligence | 15 | Stamina | 4 | - | - |
| Willpower | 35 | Initiative | +7 | - | - |
| Perception | 25 | Action Pts. | 3 | - | - |
| Personality | 5 | Speed | 11m | - | - |
| Morale | 85 | Size | Large | - | - |
Weapons & Armor
- • Fists: 1d6; Crushing; Reach 1m
- • Natural Toughness (2)
- Also has one of:
- • Ogre Greatclub: 1d12; Crushing, Unwieldy, Shieldsplitter;
- Reach 3m, 2H
- • Ogre Littleclub: 1d8; Crushing, Unwieldy, Reach 2m
Special Abilities
- • Sweeping Strike (1 SP): The ogre can, as part of a melee
- weapon attack, make a sweeping strike, which hits up to 3
- targets in the ogre’s Reach. This is resolved as an AoE.
- Slaughterfish
- Slaughterfish are small, hostile fish with razor sharp teeth.
Encountering Ogre
Traits • Thick Skull: Immune to the Stunned and Dazed conditions. • Too Dumb to Live: Immune to Illusion magic. sidered • Weakness (Poison, 3) An adventurer is most likely to come across an ogre while exploring the backwoods and natural caverns of Cyrodiil, though they can be found across all of Tamriel, particularly in the Drag- 65 ontail and Wrothgarian Mountains. If food is to be found, one - can be sure that ogres are not far behind. 30 25 While many would think ogres are stupid or dim witted, ogres 15 have proven in the past to possess reasonable intelligence, at 15 least in the case of their leadership. For example, the Ironhand 5 ogres proved a significant threat to the region of Stormhaven, 75 and the ogres of Wrothgar helped found the first Orsinium alongside the orcs and goblins. Ogre dwellings are home to small, primitive hunter-gatherer communities. Their culture is also primitive, and their dwellings are home to rotting carcasses, stripped bones, and the occasional shrine to Malacath, their patron. Ogres raiding settlements is far from unheard of, and often a legitimate concern for those in the frontier regions in Cyrodiil, though these raids most often end in stolen livestock rather than sacked villages. In combat, ogres use large clubs, rocks, and their crushing fists as weapons. Ogres are notoriously heavy sleepers, and are astutely imperceptive. However, this very lack of perception girds them from illusion magic. Slaughterfish are hostile, predatory fish that can dwell in both fresh and salt water. This adaptability, and aggressive and ex- ploratory demeanor, has lead to their infestation of virtually all
Loot
- An ogre has on its person what it is equipped with, in addition
- to about 2d10 drakes worth of trophies weighing 1 ENC.
- A character can make a +0 Alchemy test to harvest and grind
- up one dose of ogre teeth, which is a Very Rare Alteration
- ingredient. If the character scores more than 1 DoS on the
- test, they harvest 2 doses instead.
- Ogres are likely to have treasure stashed somewhere in their
- den. At the GM’s discretion, the characters can make a
- number of rolls on the Treasure table the GM feels appropriate
- for the den.
- 45