Nether Lich
Lich, Undead; Major; White Soul (900)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 40 | Hit Points | 20 | Combat | 50 |
| Endurance | 50 | Wound Thr. | 10 | Magic | 75 |
| Agility | 40 | Magicka | 110 | Evade | 40 |
| Intelligence | 60 | Stamina | 5 | Observe | 45 |
| Willpower | 55 | Initiative | +13 | Stealth | 20 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 85 |
| Personality | 5 | Speed | 12m | Social | 5 |
| Morale | 80 | Size | Std. | Physical | 40 |
Weapons & Armor
- • Spectral Claws: 1d8; Slashing, Magic; Reach 1m
- May have:
- • Lich Staff: 1d6(1d8)+2; Concussive, Focus, Magic, Innate
- Spell (see Special Abilities); Reach 2m, 1.5H
Special Abilities
- • Dark Ceremony (1 AP + 1 SP): The Lich can raise up to
- 10 corpses nearby as a Primary Action, using the Zombie
- profile.
- • Innate Spell (1 AP): The Lich’s Staff is infused with a spell
- that can be cast for no Magicka cost, and always succeeds
- with 1 DoS. It may be infused with one of the following
- spells:
- ▪ Fire Bolt 3: 7 MP; 1d8 Fire; R Attack (100m), Overload
- (+WB to Dmg)
- ▪ Frost Bolt 3: 7 MP; 1d8 Frost; R Attack (100m),
- Overload (+WB to Dmg)
- ▪ Shock Bolt 3: 7 MP; 1d8 Shock; R Attack (100m),
- Overload (+WB to Dmg)
- Lich
- Liches are undead necromancers who have traded their humanity
- for eternal life. They are intelligent, adept spellcasters with hord
- of undead minions at their command. Formidable foes, they are
- not to be underestimated.
Encountering Nether Lich
• Undead • Bend Reality: Can test Magic instead of Physical. • Dark Sight: A creature with this trait can see and act normally s in areas with dim or no light. • Incorporeal: Has the Flyer (Speed) trait. Can pass through solid objects, can only be damaged by Magic weapons or spells. Cannot normally affect the world except through attacks and Magic. Its attacks ignore non-magic AR. • Immunity (Frost) • Resistance (Shock, Normal Weapons, 3) • Telepathy (3): Characters with this trait can communicate with others telepathically. They are capable of “broadcasting” A full sentence to a maximum number of characters equal to their WB within a number of meters equal to one hun- dred times their WB. They must have line of sight to the character to whom they are broadcasting, unless the target character has this trait as well. Characters with this trait can make a Perception test as a free action to attempt to locate other characters with this trait within their broadcast range, though this test can be opposed by a Willpower test if a character wishes to remain hidden. • Thought Caster: The character does not need to speak or have hands free in order to cast spells. Nether Liches are weaker than other varieties of Lich, often appearing spectral when compared to others of their kind. The reason for this incorporeal form can vary; perhaps the Lich failed at some critical step in granting itself un-life, or maybe they sought to use powers they did not fully grasp to cheat death which backfired in some way. In any case, Nether Liches can still prove challenging foes for a party to face. They can still raise hordes of the dead to defend themselves against adventurers and their abilities make them deadly enemies in their own right. GMs who wish to use Nether Liches in their game should outfit them with appropriately deadly spells, if perhaps less potent than those a Lich-proper can wield.
Loot
- A character can test a -10 Alchemy test to gather one dose
- of ectoplasm, which is a Very Rare Mysticism ingredient.
- 104
- Traits
- Skeletal
- es • Undead
- Bend Reality: Can test Magic instead of Physical.
- Dark Sight: A creature with this trait can see and act normally
- in areas with dim or no light.