Necromancer

Any Race, Humanoid; Average; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength30Hit Points15Combat30
Endurance30Wound Thr.10Magic75
Agility30Magicka50Evade30
Intelligence50Stamina3Observe30
Willpower45Initiative+11Stealth30
Perception35Action Pts.3Knowledge60
Personality30Speed9mSocial45
Morale40SizeStd.Physical30

Weapons & Armor

  • • Quarterstaff: 1d6(1d8); Concussive; Reach 2m, 1.5H S
  • ▪ May also have a Cast Magic enchantment of [Frost/ •
  • Shock/Fire] Bolt Spell Level 3 (100m Range, Attack,
  • 1d8 damage), 5 charges. •
  • • Ritual Dagger: 1d4+1; Slashing, Exploit Weakness, Thrown
  • (5/10/15), Small; Reach 1m, 1H •

Special Abilities

  • • Villainous Spell (2 SP): The Necromancer can spend two
  • Stamina Points to cast a Spell as a Reaction.
  • • Refresh (1 AP + 1 SP): The Necromancer can drink a potion •
  • which either refreshes their MP to full or regain all of the
  • casts for their Spellcaster trait as a Secondary Action.

Spells

  • Knows all spells from the Necromancy school up to Spell Level
  • 4 and 3 spells from the Destruction school up to Spell Level 3.
  • T
  • S
  • H
  • A
  • Merchant
  • Merchants and traders can be found peddling their wares in marketpla

Encountering Necromancer

Hedge Mage edge mages have learned their craft outside the bounds of traditional earning. ny Race, Humanoid; Minor; Black Soul (1500) Characteristics Attributes Skills Strength 30 Hit Points 15 Combat 30 Endurance 30 Wound Thr. 11 Magic 65 Agility 30 Magicka 65 Evade 30 Intelligence 45 Stamina 3 Observe 45 Willpower 50 Initiative +11 Stealth 15 Perception 35 Action Pts. 3 Knowledge 75 Personality 30 Speed 9m Social 40 Morale 50 Size Std. Physical 40 eapons and Armor Quarterstaff: 1d6(1d8); Concussive; Reach 2m, 1.5H ▪ May also have a Cast Magic enchantment of [Frost/ Shock/Fire] Bolt Spell Level 3 (100m Range, Attack, 1d8 damage), 5 charges. pecial Abilities Overcharge (1 SP): The Hedge Mage rolls damage twice and uses the highest when calculating the next spell’s damage. Learned Scholar (1 SP): The Hedge Mage may use their Knowledge skill in place of Social to persuade others. Magical Exertion (1 SP): When the Hedge Mage casts any spell they can do so at one Spell Level higher than listed, but they suffer -10 to cast and risk backfire upon failure and any other usual costs of casting a spell higher than their skill rank. Magic over Might: The Hedge Mage may spend one of their spells or 10 MP to replace their Physical or Social score with their Magic score for a single Skill test. Refresh (1 AP + 1 SP): The Hedge Mage can drink a potion which either refreshes their MP to full or regain all of the casts for their Spellcaster trait as a Secondary Action. raits Control: If a spell that the Hedge Mage casts would backfire, they can test Wp to negate the effects. pells as any 3 Spells at Spell Level 3 and one at Spell Level 2. ny or all of these may be unconventional. ces