Mudcrab

Beast; Trivial; White Soul (20)

Stats

CharacteristicValueAttributeValueSkillValue
Strength15Hit Points12Combat35
Endurance24Wound Thr.4Magic-
Agility15Magicka10Evade15
Intelligence10Stamina2Observe25
Willpower10Initiative+4Stealth70
Perception25Action Pts.2Knowledge-
Personality5Speed3mSocial-
Morale10SizeTinyPhysical25

Weapons & Armor

  • • Claws: 1d4; Reach 1m
  • • Mudcrab Chitin: 1 AR; Full

Special Abilities

  • • Grab On (1 SP): If the creature successfully hits a target
  • with its claws it grabs on with all its strength, initiating a
  • grapple. As a result, the grappled character receives a -20
  • penalty to their attempts to break free. Alternatively, the
  • grappled target can instead end the grapple as a free action.
  • In doing so, they suffer the Bleeding (2) Condition and
  • must test for Disease.

Traits

  • • Amphibious: Can Can breathe water and ignores the skill
  • cap placed water and ignores the skill cap placed on their
  • Combat rolls by their Athletics when fighting in water.
  • • Bestial
  • • Diseased (-10): If the creature successfully deals damage
  • to an undiseased target with their natural weapons, the target
  • creature must succeed on a -10 Endurance test or contract
  • a Common Disease.
  • • Swimmer: This creature doubles its movement speed in
  • water.
  • • Crab Leap (1 SP): The crab leaps up to 3m, and makes a
  • claw attack against the target. Dodging or Parrying the attack
  • has a -20 penalty as the crab catches them off-guard. If the
  • attack successfully hits the target, the crab additionally
  • automatically Grabs On, as described in that ability.
  • • Quadruped
  • Ogre
  • Huge humanoids with small heads and barrel-chests, their distinctive
  • steely blue skin does not at first sight reveal they are in fact con

Variants

Variant: Cyrodilic Mudcrab

Encountering Mudcrab

Mudcrabs are a ubiquitous coastal and river pest found all across the breadth of the Empire and beyond. From Morrowind, to Skyrim, to the heartlands of Cyrodiil, all the way to the golden yellow coasts of Summerset, mudcrabs can be found. Mudcrabs often lurk in the shallow waters, or on the waterfronts of virtually any body of salt or fresh water, sifting the sand with their filter mouths for food. Mudcrabs are often docile, or at least non- confrontational, but many otherwise unaware travelers or fishers find themselves literally tripping and stumbling on mudcrabs they thought were just rocks or driftwood, to which the mudcrabs do not take too kindly. Mudcrabs will cry out to rally other mudcrabs in the area to repel aggressors from their feeding grounds if they feel threatened, and will pursue targets an unreasonable distance while giving chase.

Loot

  • On a +30 Survival test, a character can remove the mudcrab’s
  • shell, worth 15 drakes, over the course of a Short Rest. Failing
  • this test spoils the chitin and halves its worth.
  • On a +20 Survival test, a character can, over the course of
  • a Long Rest, turn a mudcrab shell into one piece of Full
  • Mudcrab Chitin armor. Alternatively, creating a Full Mudcrab
  • Chitin chest piece requires two mudcrab hides. Mudcrab
  • Chitin armor is exactly the same as regular Chitin, but
  • provides 1 Frost Resistance instead of 1 Fire Resistance.
  • On a +30 Simple Survival test, a character can harvest meat
  • from a mudcrab over a Short Rest. The character harvest
  • DoS/2 days’ rations of meat, which will spoil if not preserved.
  • After eating mudcrab meat, a character must test Endurance
  • +20 or contract Common Disease.
  • On a +0 Alchemy test over a Short Rest, a character can
  • attempt to harvest the Mudcrab’s claw, which is a Common
  • Restoration ingredient. If they score greater than one DoS,
  • they harvest two claws instead.
  • Traits
  • Thick Skull: Immune to the Stunned and Dazed conditions.
  • Too Dumb to Live: Immune to Illusion magic.
  • sidered • Weakness (Poison, 3)