Minotaur

Beast; Major; White Soul (500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength50Hit Points23Combat70
Endurance55Wound Thr.14Magic65
Agility35Magicka65Evade35
Intelligence15Stamina5Observe65
Willpower45Initiative+7Stealth15
Perception35Action Pts.3Knowledge15
Personality10Speed11mSocial10
Morale45SizeLargePhysical70

Weapons & Armor

  • • Horns: 1d8 Splitting; Unwieldy, magic; Reach 1m
  • • Natural Toughness (2)
  • • Minotaur Leathers: AR 3 / Fire 1; Medium, Full
  • Any one of the following:
  • • Minotaur Greataxe: 1d12; Splitting, Shieldsplitter, Unwieldy;
  • Reach 3m, 2H
  • • Minotaur Maul: 1d12; Crushing, Shieldsplitter, Unwieldy;
  • Reach 3m, 2H
  • • Minotaur Cleavers: 1d8; Splitting, Unwieldy; Reach 2m,
  • 1H; wields one in each hand

Special Abilities

  • • Gore (1 SP): The minotaur can gore a target when it makes
  • an attack with its Horns by spending a Stamina Point to roll
  • an additional d8 and add it to its damage. If the attack deals
  • damage, it automatically inflicts a Wound, but cannot sever
  • limbs.

Traits

  • • Magic Resistant: Re-rolls failed tests to resist Magic.
  • • Stubborn: Can re-roll failed Panic tests.
  • • Thick Skull: Immune to the Stun and Dazed conditions.
  • • Unrelenting: Targets within reach cannot Disengage.
  • • Dual Fighter: Raise the maximum number of attacks to 3
  • per round as long as the character is dual wielding and attacks
  • with each wielded weapon at least once.
  • “Oh minotaur, oh minotaur,
  • A beast of rage and ignoble glaring.
  • Oh minotaur, oh minotaur,
  • None can deny your noble bearing.”
    • The Minotaur Song
  • Mudcrab
  • Mudcrabs are small hostile creatures primarily found near water.
  • They are capable of disguising themselves as small rocks to ambush

Encountering Minotaur

Variant: Minotaur Shaman Spells: ▪ Fire Cone 3: 13 MP; 1d8 Fire; AoE (5m, cone), Attack, Overload ▪ Fire Bolt 4: 10 MP; 1d10 Fire; Ranged (100m), Attack, Overload ▪ Chain Lightning 4: 15 MP; 1d10 Shock; Ranged (50m), Attack, Overload; Deals damage to target within 50m, then jumps to another target within 10m of the first. Repeats for a third target. ▪ Heal 5: 11 MP; Instant; Caster regains 10 HP ▪ Heal Ally 4: 12 MP; Instant, Direct; Target within 50m regains 8 HP Minotaurs are a beast race, composed of half-men half-bulls, found in Cyrodiil. Their great and profound role in the found- ing of the First Empire has long been forgotten, in no small part due to the meddling of the old Alessian Order, and as of the Third Era, are regarded as little more than savage creatures, comparable to ogres and goblins. Minotaurs are social, and often are found in war herds of twenty or more. They congregate around old ruins, of historical significance to the First Empire, though it is unknown if this is deliberate or because of some long forgotten Instinct. While they have little interaction with the Empire, there is no bounty on their heads as there is on goblins or ogres, as they are content to live in peace in the wilds around the ruins they inhabit. In combat, they are hyper-aggressive and absolutely punishing in their blows. If significantly threatened, minotaurs will retreat deeper into their labyrinthine ruins, and wait for the threat to pass, or to foolishly pursue them into their den.

Loot

  • On a +30 Survival test, a character can remove the minotaur’s
  • hide, worth 100 drakes, over the course of a Long Rest.
  • Failing this test spoils the hide and halves its worth.
  • On a +20 Survival test, a character can, over the course of
  • a Long Rest, turn a minotaur hide into one piece of Full
  • Minotaur Hide armor. Alternatively, creating a Full Minotaur
  • Hide chest piece requires two minotaur hides. minotaur
  • Hide armor is exactly the same as regular Hide.
  • On a +30 Simple Survival test, a character can harvest meat
  • from a Minotaur over a Long Rest. The character harvest
  • DoS*2 days’ rations of meat, which will spoil if not preserved.
  • On a +0 Alchemy test, a character can harvest the minotaur’s
  • horns over a Short Rest. Each horn is a Very Rare Restoration
  • ingredient. If the character scores more than 1 DoS, they
  • harvest two horns instead of one.
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