Merchant
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 30 | Hit Points | 15 | Combat | 30 |
| Endurance | 30 | Wound Thr. | 9 | Magic | - |
| Agility | 30 | Magicka | 35 | Evade | 30 |
| Intelligence | 35 | Stamina | 3 | Observe | 65 |
| Willpower | 30 | Initiative | +10 | Stealth | 15 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 65 |
| Personality | 45 | Speed | 9m | Social | 85 |
| Morale | 10 | Size | Std. | Physical | 30 |
Traits
- • Businessman: When the character passes a Commerce skill
- test they always get a minimum of 4 DoS.
- • Upsell: This Merchant knows their trade and how to talk
- others down, they negate the ability to use the Businessman
- talent against them.
- Monks
- Monk
- Monks are students of the ancient martial arts of hand-to-hand
- combat and unarmored self defense. Monks avoid detection by
- stealth, mobility, and Agility, and are skilled with a variety of
Variants
Variant: Master Salesman
Social skill becomes 95
Encountering Merchant
ces