Lich

Lich, Undead; Extreme; White Soul (1300)

Stats

CharacteristicValueAttributeValueSkillValue
Strength40Hit Points25Combat50
Endurance50Wound Thr.14Magic85
Agility40Magicka110Evade40
Intelligence60Stamina5Observe45
Willpower55Initiative+13Stealth20
Perception35Action Pts.3Knowledge85
Personality5Speed12mSocial5
Morale80SizeStd.Physical40

Weapons & Armor

  • • Skeletal Claws: 1d8; Slashing; Reach 1m
  • May have:
  • • Lich Staff: 1d6(1d8)+2; Concussive, Focus, Magic, Innate
  • Spell (see Special Abilities); Reach 2m, 1.5H

Special Abilities

  • • Dark Ceremony (1 AP + 1 SP): The Lich can raise up to
  • 10 corpses nearby as a Primary Action, using the Zombie
  • profile.
  • • Innate Spell (1 AP): The Lich’s Staff is infused with a spell
  • that can be cast for no Magicka cost, and always succeeds
  • with 1 DoS. It may be infused with one of the following
  • spells:
  • ▪ Fire Bolt 3: 7 MP; 1d8 Fire; R Attack (100m), Overload
  • (+WB to Dmg)
  • ▪ Frost Bolt 3: 7 MP; 1d8 Frost; R Attack (100m),
  • Overload (+WB to Dmg)
  • ▪ Shock Bolt 3: 7 MP; 1d8 Shock; R Attack (100m),
  • Overload (+WB to Dmg)
  • Ancient Lich
  • Ancient Liches are powerful undead necromancers who have truly
  • mastered that most foul magical art. They can command legions of
  • the dead and are deadly foes in their own right.

Encountering Lich

104 Traits • Skeletal es • Undead • Bend Reality: Can test Magic instead of Physical. • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light. • Immunity (Frost) • Resistance (Shock, Normal Weapons, 3) • Telepathy (3): Characters with this trait can communicate with others telepathically. They are capable of “broadcasting” A full sentence to a maximum number of characters equal to their WB within a number of meters equal to one hun- dred times their WB. They must have line of sight to the character to whom they are broadcasting, unless the target character has this trait as well. Characters with this trait can make a Perception test as a free action to attempt to locate other characters with this trait within their broadcast range, though this test can be opposed by a Willpower test if a character wishes to remain hidden. • Thought Caster: The character does not need to speak or have hands free in order to cast spells. Liches are extremely powerful foes, and make great villains, primarily because their nature as powerful mages allows the GM to be extremely creative. There is almost no limit to the kind of knowledge and skills that a Lich can acquire over its unnatural lifetime. For this reason, GMs should create custom magic items and develop their own spell list for a Lich. They are no throwaway monster of the week. A Lich does not survive centuries without a measure of cunning. A Lich is not often going to be encountered outside its lair, which will functionally be its own private fortress. The Lich will be surrounded by powerful undead, acolytes, and will use its masterful knowledge of magicka to bend the environment and turn the dungeon or ruin itself into a dangerous foe.

Loot

  • Over a Short Rest, a character can test Alchemy +10 to grind
  • up DoS doses of bonemeal, which are Common Alteration
  • ingredients.
  • “You cannot stop me, I will reign once again, and the world
  • will be set aflame! Your loved ones will die, your cities will
  • fall to dust… And I will feast upon your soul!”
    • Celemaril, The Sorcerer-King
  • 105
  • Traits
  • Skeletal
  • Undead
  • Bend Reality: Can test Magic instead of Physical.
  • Flow of Magicka: As a reaction to a spell cast, the character