Lesser Auroran

Daedra; Average; White Soul (500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength45Hit Points20Combat65
Endurance40Wound Thr.13Magic55
Agility30Magicka45Evade40
Intelligence45Stamina4Observe45
Willpower50Initiative+11Stealth15
Perception35Action Pts.3Knowledge45
Personality25Speed10mSocial25
Morale70SizeStd.Physical60

Weapons & Armor

  • • Moonstone Great Cleaver: 1d12+2; +4 Shock Damage; wit
  • Splitting, Unwieldy, Shield Splitter, Concussive; Reach 3m,
  • 2H Loo
  • • Full Auroran Plate: AR 7 / Magic 3; Magic; Medium, Full • I
  • w

Traits

  • • From Beyond • A
  • • Resistance (Shock, 2) a
  • • Resistance (Normal Weapons, 2) D
  • • Weakness (Shadow Magic, 5)
  • • Powerful: The Auroran may treat two-handed weapons as
  • one handed. They may not dual wield two-handed weapons.
  • Additionally, they ignore the Unwieldy weapon quality for
  • parrying.
  • Guardian of the Tr
  • • F
  • Colored Rooms • R
  • Guardians of the Colored Rooms serve as the main bodyguards of • W
  • Meridia, Only wizards of great power can make them leave and • R
  • force them into service on Nirn. • R

Encountering Lesser Auroran

countering Lesser Aurorans it heeding the call of the Ayleids or their master and creator idia, Aurorans will typically be found in Ayleid ruins, for tever regal or divine purpose they may have been given. ir preference for heavy armor and shock enchanted weapons universal, and as such any preparations dedicated to dealing h them can always take those factors into account. y typically wield axes and look to be made of sunlight and e, and lack any sort of perceivable facial features, known y for their helmeted heads, and lack of skin. They’re very quitous looking, and genuinely seem to lack souls. They are hless and will slay any and all who may tread their masters’ llings. Lesser Aurorans will typically be seen in the depths Ayleid ruins, in the employ of a priest of Meridia or an Ayleid d. They are one of few groups of Aurorans who will work h undead, as Meridia’s influence is not very strong on them. t f slain while permanently bound to Mundus, an Auroran’s eapons and armor will be recoverable, otherwise the uroran’s body and equipment vanish back to Oblivion. dditionally, if slain while permanently bound to Mundus, character can make a -40 Alchemy test to salvage the aedra’s Heart, which is a Legendary Restoration ingredient. aits rom Beyond esistance (Shock, 7) eakness (Shadow Magic, 5) esistance (Normal Weapons, 7) esistance (Magic, 5) owerful: The Guardian may treat two-handed weapons as