Land Dreugh
Dreugh, Beast; Average; White Soul (400)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 50 | Hit Points | 23 | Combat | 60 |
| Endurance | 45 | Wound Thr. | 12 | Magic | 50 |
| Agility | 35 | Magicka | 30 | Evade | 55 |
| Intelligence | 30 | Stamina | 4 | Observe | 60 |
| Willpower | 35 | Initiative | +11 | Stealth | 45 |
| Perception | 40 | Action Pts. | 3 | Knowledge | 30 |
| Personality | 5 | Speed | 11m | Social | 5 |
| Morale | 45 | Size | Large | Physical | 70 |
Weapons & Armor
- • Dreugh Claws: 1d8; Crushing; Reach 1m
- • Dreugh Hide: AR 6 / Magic AR 2; Full
Special Abilities
- • Refresh Spells (1 SP): The Dreugh can, as a free action,
- refresh MP equal to half their max MP. If they have the
- optional Spellcaster trait, they refresh all of their spell uses
- instead.
- • Scything Claws (1 AP + 1 SP): As an Primary Action, the
- Land Dreugh can ravage their opponent with the claws that
- grow from their backs. These claws do 1d12 Slashing damage
- and hit up to 2 targets within 2m.
Traits
- • Amphibious: Can breath water and ignores the skill cap
- placed on their Combat rolls by their athletics when fighting
- in water.
- • Bestial
- • Dark Sight
- • Quadruped
Spells
- • Shock Bite 1: 3 MP; 1d4 Shock; Melee (1m), Attack,
- Overload
- • Shock Bite 2: 5 MP; 1d6 Shock; Melee (1m), Attack,
- Overload
- • Shock Bite 3: 7 MP; 1d8 Shock; Melee (1m), Attack,
- Overload
- Durzog
- Sometimes called sludgepuppies, a durzog is a dog-like reptilian
Encountering Land Dreugh
Once in their lifetime, for a single year, Dreugh undergo metamorphosis called karvinasim and emerge onto land as violent crustaceans, with many legs and extra appendages, adapted for surface hunting. Land Dreugh, unlike their depth dwelling kin, are highly aggressive and very dangerous. With hard armor, and large, raking talons, Land Dreugh emerge onto land to hunt and mate for a brief time. Land Dreugh can be found on many large beaches, and will gather into colonies that will hunt indiscriminately for miles around their beach-colony. Whole villages have been wiped out by Land Dreugh, who capture or kill the inhabitants to feed their freshly spawned younglings. In combat, Land Dreugh will fight to win, using all of their cunning and brutality to their advantage, and if in the proper numbers, will not hesitate to engage in full scale battles.
Loot
- On a +0 Survival test, a character can remove the Dreugh’s
- shell, worth 150 drakes, over the course of a Long Rest.
- On a +0 Survival test, a character can, over the course of a
- Long Rest, turn a Dreugh Shell into one Full Dreugh Hide
- Chest piece, or two Full Dreugh Hide limb pieces, or four
- Partial Dreugh Hide Limbs, or two Partial Dreugh Hide
- Chest pieces. Failing this test instead spoils the shell, halving
- its worth.
- On a -10 Alchemy test over a Short Rest, a character can
- harvest the wax from the Dreugh’s shell, which is an Very
- Rare Restoration ingredient. The character can only ever
- manage to salvage a single dose.
- “Have you seen a land dreugh? We call them ‘Billies’. Don’t
- know why. Steer clear of them, though.”
-
- A common warning amongst the citizens of Cyrodiil
- Variant: War Durzog
- Traits
- Stubborn: Can re-roll failed Panic tests
- Trained: War Durzogs ignore the Bestial trait.