Lamia

Beast; Major; White Soul (500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength45Hit Points20Combat55
Endurance40Wound Thr.12Magic65
Agility45Magicka80Evade55
Intelligence40Stamina4Observe55
Willpower45Initiative+11Stealth55
Perception35Action Pts.3Knowledge55
Personality35Speed12mSocial55
Morale55SizeStd.Physical45

Weapons & Armor

  • • Clawed Hands: 1d6 Slashing; Reach 1m
  • • Lamia Hide: AR 2 / Magic 1; Partial
  • • Bite: 1d8; Splitting; Reach 1m wi
  • • Claws: 1d10; Slashing; Reach 1m Lo

Special Abilities

  • • Terrifying Shriek (1 AP + 2 SP): The lamia can spend two
  • Stamina Points to shriek magically as a Primary Action. All
  • non-lamia creatures and characters within 10m must imme-
  • diately make a Panic test at +0.
  • • Refresh (1 SP): The Lamia can spend a Stamina Point to
  • either replenish their MP to full or refresh their Spellcaster
  • spell list.
  • • Rake (1 SP): The Lion can rake a target savagely and roll a
  • second attack against a target that was successfully damaged.
  • This attack cannot win advantages. •

Traits

  • • Amphibious: Can breathe water and ignores the skill cap
  • placed on their Combat rolls by their Athletics when fighting
  • in water.
  • • Dark Sight
  • • Half-Serpent: Lamia resolve hits to the legs against the body.
  • • Bestial
  • • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest
  • this Grapple is made against the original test made by the
  • attacker. If the target Counter Attacks a Bite attack, the •
  • Counter Attack ignores the creature’s AR and Natural
  • Toughness trait.
  • • Catfall: Reduces the distance the Lion falls by 4 meters •
  • when calculating fall damage.
  • • Dark Sight
  • • Diseased (+0): If the creature successfully deals damage to
  • an undiseased target with their natural weapons, the target
  • creature must succeed on a +0 Endurance test or contract a
  • Common Disease.
  • • Quadruped
  • • Stealth Predator: The lion adds 3 bonus damage to success-
  • ful attacks made while hidden.
  • Minotaur
  • “Around Imperial ruins you gather, Eternal guardians with hooves
  • and horn. What memories lead you to path there, Is it Belharza or

Spells

  • • Sunbeam 3: 16 MP; 1d8 Fire; AoE (30m, beam), Attack,
  • Overload; Damage counts as sunlight.
  • • Poisonbloom 2: 10 MP; 1d6 Poison; AoE (2m, sphere) ,
  • Attack, Overload
  • • Heal 3: 7 MP; Instant; Caster regains 6 HP
  • • Ward 3: 7 MP; Defensive Overload; 8 BR/MR, cannot
  • Power Block, does not provoke Attacks of Opportunity.
  • • Blind 3: 13 MP; Upkeep, Direct, Attack; Target within 50m
  • tests Wp at +0 or is blinded for 1 round.
  • • Calm 3: 13 MP; Upkeep, Direct, Attack; Target within 50m
  • tests Wp at +0 or is calmed for 1m.
  • • Silence 3: 13 MP; Upkeep, Direct, Attack; Target within
  • 50m tests Wp at +0 or is Silenced for 1 round.
  • Lion E
  • Li
  • Mountain lions are agile, dangerous predators. They inhabit the an
  • wooded and rocky areas in the temperate climes of Tamriel, like de
  • Cyrodiil and High Rock. of
  • hu
  • Beast; Average; White (180) sp
  • Strength 40 Hit Points 20 Combat 55 A
  • Endurance 40 Wound Thr. 10 Magic - si
  • Agility 45 Magicka 15 Evade 55 th
  • Intelligence 15 Stamina 3 Observe 60 hi
  • Willpower 25 Initiative +9 Stealth 75
  • Perception 40 Action Pts. 3 Knowledge - Li
  • Personality 5 Speed 12m Social - ma
  • Morale 25 Size Std. Physical 60 co
  • an

Encountering Lamia

39 Lamia are amphibious beast-peoples. The species is exclusively female, or at least appears outwardly so. They have a serpentine lower body, with a humanoid torso resembling a human female, ch though their appearance can range from fully human to fully snake- like. Lamia can be found all over Tamriel, and though they can live on land, are seldom found far from water. Although they are hated as being a violent beast-race, Lamia are comparably intelligent to the humanoids of the Empire, and speak Tam- rielic. Lamia adorn themselves with jewelry in the pursuit of vanity, and covet treasure. When not in their lairs, tending to their cherished eggs, they hunt for aquatic game or raid ships and coastal caravans for the gold and jewels they carry. In combat, Lamia make use of powerful Destruction magic, and though they prefer to use magic and have powerful claws, are more than capable of using weapons and armor as well. If they become threatened as enemies close in, they will use their Terrifying Shriek in an attempt to deter them. Lamia will defend their eggs with their lives, but if a battle is plainly lost, they will attempt to gather as many eggs as they can carry before retreating away to deep water.

Loot

  • On a +0 Survival test, a character can remove the Lamia’s
  • hide, worth 300 drakes, over the course of a Long Rest.
  • Failing this test spoils the hide and halves its worth.
  • On a +10 Survival test, a character can, over the course of
  • a Long Rest, turn a snake hide into one piece of Full Lamia
  • Hide armour. Alternatively, creating a Full Lamia Hide chest
  • piece requires two snake hides. Lamia Hide armour is exactly
  • the same as regular Hide, but is strikingly vibrant, and has
  • Magic Resistance 1.
  • On a +0 Alchemy test over a Short Rest, a character can
  • harvest the Lamia’s forked tongue, which is a Very Rare
  • Illusion ingredient.
  • A character can roll on the Treasure Table, to represent the
  • Lamia’s worn jewelry.
  • 40
  • ncountering Lions
  • ons, and other big cats such as mountain lions, tigers, cougars,
  • d the like, can be found either in prides or as solitary hunters,
  • pending on the species. A lion’s pride is composed of a group
  • females and one male. The females will work together to
  • nt, first using stealth, then using explosive power and incredible
  • eed to close the gap. The lions are coordinated and dangerous,
  • d will cut off routes of escape.
  • lone lion will instead use stealth and cunning to separate a
  • ngle target out from their herd or group, and violently run
  • em to the ground, hoping their companions leave them be-
  • nd.
  • ons tend to be slothful when not hunting, and typically
  • intain a handful of small dens over their ranging lands. They
  • uld be considered semi- migratory, depending on the season
  • d the patterns of their prey. Lions will typically retreat from
  • poor fight, and are clever enough to not start a fight they can’t
  • n.
  • ot
  • On a +30 Survival test, a character can remove the lion’s
  • hide, worth 40 drakes, over the course of a Long Rest. Failing
  • this test spoils the hide and halves its worth.
  • On a +20 Survival test, a character can, over the course of
  • a Long Rest, turn a lion hide into one piece of Full Lion
  • Hide armour. Alternatively, creating a Full Lion Hide chest
  • piece requires two lion hides. Lion Hide armour is exactly
  • the same as regular Hide, but each piece gives the wearer a
  • cumulative +5 bonus to resisting Fear. Failing the Survival
  • test spoils the hide, halving its worth and rendering it useless.
  • On a +30 Simple Survival test, a character can harvest meat
  • from a lion over a Long Rest. The character harvest DoS*2
  • days’ rations of meat, which will spoil if not preserved.
  • On a +0 Alchemy test over a Short Rest, a character can
  • remove and prepare the lion’s eyes, which are each one Rare
  • Destruction ingredient.
  • Variant: Minotaur Shaman
  • Spells:
  • ▪ Fire Cone 3: 13 MP; 1d8 Fire; AoE (5m, cone), Attack,
  • Overload
  • ▪ Fire Bolt 4: 10 MP; 1d10 Fire; Ranged (100m), Attack,