Knight

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength45Hit Points23Combat75
Endurance45Wound Thr.11Magic65
Agility40Magicka45Evade60
Intelligence45Stamina4Observe55
Willpower35Initiative+11Stealth20
Perception35Action Pts.3Knowledge75
Personality40Speed12mSocial70
Morale75SizeStd.Physical75

Weapons & Armor

  • Has one of:
  • • Steel War Axe: 1d8+1; Splitting, Unwieldy; Reach 2m, 1H
  • • Steel Longsword: 1d8+1; Slashing; Reach 2m, 1H
  • • Steel Mace: 1d8+1; Crushing, Unwieldy; Reach 2m, 1H
  • Also has:
  • • Full Steel Armor: 6 AR; Heavy
  • • Steel Shield: 10 BR/5 MR, Medium
  • May also have:
  • • Enchantment: The chosen weapon has one of the following
  • strike enchantments:
  • ▪ Fire 1: deals 1 additional Fire damage.
  • ▪ Frost 1: deals 1 additional Frost damage.
  • ▪ Shock 1: deals 1 additional Shock damage.
  • • Steel Lance (If mounted): 1d12+1; Splitting, Crushing(3),
  • Mounted, Unwieldy; Reach 2-3m, 2H

Special Abilities

  • • Charge (1 AP + 1 SP): The Knight moves twice their speed
  • towards a target and makes a melee attack with a +2 damage
  • bonus.
  • • Rally (1 SP): The Knight rallies all allies who can hear them
  • as a Free Action, granting them the benefits of the Teamwork
  • talent until the Knight’s next turn.
  • Mages
  • Mage
  • Most mages claim to study magic for its intellectual rewards, but
  • they also often profit from its practical applications. Varying wide
  • in temperament and motivation, mages share but one thing in
  • common - an avid love of spellcasting.

Encountering Knight

Traits • Duelist: +1 DoS to Combat tests when engaged in melee with 1 Opponent e Spells • Healing Touch 3: 7 MP; Direct; Target within 1m regains 6 HP. • Heal 3: 7 MP; Caster regains 6 HP. “Knighthood, the responsibility to act out of honor, not fear.” - The Broken Oath 70 Archmage Archmages are at the pique of their craft and will most often lead a mages’ guild of some kind - usually the official Imperial Mages’ Guild of the 2nd and 3rd era, or the Synod or College of Whispers of the 4th era. ly Any Race, Humanoid; Minor; Black Soul (1500) Characteristics Attributes Skills