Hulking Flesh Atronach

Atronach, Construct; Major; White Soul (850)

Stats

CharacteristicValueAttributeValueSkillValue
Strength90Hit Points50Combat90
Endurance60Wound Thr.17Magic80
Agility30Magicka-Evade30
Intelligence30Stamina6Observe35
Willpower50Initiative+9Stealth20
Perception35Action Pts.3Knowledge30
Personality5Speed12mSocial5
Morale100SizeHugePhysical80

Weapons & Armor

  • Has:
  • • Gnarled Fist: 1d6; Magic; Reach 1m
  • • Natural Toughness (4)
  • Also has two of:
  • • Crude Mace: 1d10; Crushing, Magic, Concussive, Unwieldy;
  • Reach 2m
  • • Crude Axe-Flail: 1d10; Splitting, Magic, Flail, Unwieldy;
  • Reach 2m
  • • Crude Blade: 1d10; Slashing, Magic; Reach 2m
  • Also has one of:
  • • Crude Iron Partial Plating: AR 3; Partial
  • • Crude Iron Full Plating: AR 5; Full
  • Aureal, the Golden Saint
  • Golden Saints are humanoid, Matriarchal species of Daedra who
  • primarily serve Sheogorath. They exhibit incredible martial prowess,
  • embodying all of Sheogorath’s might.

Encountering Hulking Flesh Atronach

0 Special Abilities • Devouring Grasp (1 SP): After successfully hitting with a Gnarled Fist attack, the Flesh Atronach can immediately spend a Stamina Point to Grapple the target and deal 1d10 Magic damage. The Atronach heals for the amount of damage dealt. • Cleave (2 SP): As part of an All Out Attack, the Flesh Atronach can strike up to 3 targets in melee reach as a single attack. Roll once for the attack, and resolve damage separately against all struck targets. • Reaping Blast (1 AP + 1 SP): As a ranged attack, the Hulking Atronach can deal 1d10 Magic damage in a 5m cone. The Atronach heals for the damage dealt. Traits • Built in Weapons: The Atronach cannot be voluntarily or involuntarily disarmed of its weapons or armor. • Dual Fighter: Raise the maximum number of attacks to 3 per round as long as the character is dual wielding and attacks with each wielded weapon at least once. • From Beyond • Resistance (Normal Weapons, 5) • Regeneration (DoS+3): At the start of each of its turns, the Flesh Atronach can test Endurance to regenerate up to DoS+3 HP as a free action. • Resistance (Fire, 4) • Weakness (Shock, 4) Unlike typical Atronachs, Flesh Atronachs are more often tailor made to their masters needs and desires, as such they are more likely to be found among mages with necromantic tendencies, as well as certain Daedric Princes. Hulking Flesh Atronachs are larger and stronger than their standard equivalent. They are often created by powerful necro- mancers to guard important lairs or serve as unliving siege weapons to nefarious ends.

Loot

  • If slain while permanently bound to Mundus, a character
  • can make a -30 Alchemy test to salvage the Void Essence,
  • which are an Extremely Rare Restoration ingredient.
  • 121
  • Traits
  • Dark Sight
  • Innate Magic: Can cast spells even if one or both hands are
  • occupied.
  • Resistance (Normal Weapons, 5)
  • From Beyond