Horker

Beast; Minor; White Soul (100)

Stats

CharacteristicValueAttributeValueSkillValue
Strength30Hit Points35Combat30
Endurance35Wound Thr.8Magic-
Agility15Magicka5Evade5
Intelligence5Stamina3Observe35
Willpower25Initiative+3Stealth5
Perception25Action Pts.2Knowledge-
Personality5Speed3mSocial-
Morale-SizeStd.Physical50

Weapons & Armor

  • • Horker Tusks: 1d8; Slashing; Reach 1m H
  • • Horker Hide: AR 2 / Frost 3; Full s
  • t

Special Abilities

  • • Gore (1 SP): As part of a successfully damaging melee attack,
  • the Horker can spend a Stamina Point to immediately deal L
  • a bonus SB damage. •

Traits

  • • Semi-Aquatic: Ignores the skill cap placed on their Combat •
  • rolls by their Athletics when fighting in water.
  • • Bestial
  • • Swimmer: Doubles movement speed in the water.
  • Horses
  • Horse
  • Horses are common throughout most parts of Tamriel, and serve a
  • variety of useful purposes.

Encountering Horker

talons, which are an Uncommon Restoration ingredient. ncountering Horkers ound along the northern coasts of Skyrim and on the isle of olstheim, horkers are large, rotund sea mammals. They have trio of long tusks, valuable as ornamentation, as drinking orns, or as simple weapons. Horkers are coated in a thick nsulating blubber to keep them warm in the frigid climes they well in. Horkers typically prey on sea fish and clams, but it sn’t unheard of for a horker to take on mudcrabs and slaugh- erfish when desperate. orkers can be found on beaches, ice shelfs, or in the cold north eas, and are typically docile unless approached, in which case hey become violently defensive, though they do not often give hase. oot On a +30 Survival test, a character can remove the horker’s hide, worth 20 drakes, over the course of a Short Rest. Failing this test spoils the hide and halves its worth. On a +20 Survival test, a character can, over the course of a Long Rest, turn a horker hide into one piece of Full Horker Hide armor. Alternatively, creating a Full Horker Hide chest piece requires two horker hides. Horker Hide armour is exactly the same as regular Hide but provides 5 Frost Resis- tance. Failing this test spoils the hide, halving its worth and rendering it useless. On a +30 Simple Survival test, a character can harvest meat from a horker over a Long Rest. The character harvest DoS*2 days’ rations of meat, which will spoil if not preserved. On a +30 Survival test, a character can remove the horker’s three tusks, worth 50 drakes each. These can also be fash- ioned into daggers or spearheads, which are Bone weapons without the Primitive trait. On a +0 Alchemy test, a character can harvest the horker’s blubber over a Short Rest, which is a Common Restoration ingredient. The character retrieves DoS doses. On a -20 Survival test, a character can fashion a water breathing apparatus from a horker’s air bladder over a Short Rest. Using the breathing bladder allows a character to hold their breath twice as long underwater.

Loot

  • On a +30 Survival test, a character can remove the horse’s
  • hide, worth 40 drakes, over the course of a Long Rest. Failing
  • this test spoils the hide and halves its worth.
  • On a +20 Survival test, a character can, over the course of
  • a Long Rest, turn a horse hide into one piece of Full Horse
  • Hide armor. Alternatively, creating a Full Horse Hide chest