Healer
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 30 | Hit Points | 15 | Combat | 30 |
| Endurance | 30 | Wound Thr. | 9 | Magic | 75 |
| Agility | 30 | Magicka | 40 | Evade | 30 |
| Intelligence | 40 | Stamina | 3 | Observe | 55 |
| Willpower | 35 | Initiative | +10 | Stealth | 15 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 60 |
| Personality | 40 | Speed | 9m | Social | 60 |
| Morale | 15 | Size | Std. | Physical | 30 |
Special Abilities
- • Triage (1 AP + 1 SP): The Healer can quickly examine
- critical patients as a Secondary Action, treating them in
- order to stop bleeding, burning, or poison.
- • Administer Aid (1 AP + 1 SP): The Healer can very quickly
- and efficiently patch up themselves or a wounded comrade
- as a Secondary Action. The target is healed for 2d4 HP and
- the passive effects of any Wounds it might be suffering from
- are negated until the end of the combat encounter.
- • Alchemist (1 AP + 1 SP): The healer quickly throws together
- ingredients to create a makeshift potion as a Secondary Ac-
- tion. Any spells the Healer can cast may be a potion that
- they can take themselves or give to an ally.
- • Refresh (1 AP + 1 SP): The Healer can drink a potion which
- either refreshes their MP to full or regain all of the casts for
- their Spellcaster trait as a Secondary Action.
Traits
- • Healer: 10 MP, 1 hour, and test Restoration to treat 1 wound.
- Knight
- Of noble birth, or distinguished in battle or tourney, knights are
- civilized warriors, schooled in letters and courtesy, governed by th
- codes of chivalry. In addition to the art of war, knights study the
Encountering Healer
score less than 3 DoS on a successful Social skill test when interrogating witnesses. 68 Spells • Cure Paralysis: 9 MP; Direct; Removes the Paralyzed con- dition from target character within 1m. • Heal Ally 3: 10 MP; Direct; Target character within 50m regains 6 HP. • Healing Touch 3: 7 MP; Direct; Target within 1m regains 6 HP. • Heal 3: 7 MP; Caster regains 6 HP. • Rejuvenate: 17 MP; Direct; Target character within 1m regains 1 SP or removes 1 level of fatigue. • Replenish 3: 10 MP; Target character within 1m regains 6 MP or [Casting Cost] MP, whichever is lower. • Stabilize: 2 MP; Stabilize target dying character within 1m. • Cure Disease 2: 7 MP; Caster removes the Diseased (Com- mon) Condition from self. • Curing Touch 2: 7 MP; Direct; Caster removes the Diseased (Common) Condition from target within 1m. Traits • Duelist: +1 DoS to Combat tests when engaged in melee with 1 Opponent e Spells • Healing Touch 3: 7 MP; Direct; Target within 1m regains 6 HP.