Healer

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength30Hit Points15Combat30
Endurance30Wound Thr.9Magic75
Agility30Magicka40Evade30
Intelligence40Stamina3Observe55
Willpower35Initiative+10Stealth15
Perception35Action Pts.3Knowledge60
Personality40Speed9mSocial60
Morale15SizeStd.Physical30

Special Abilities

  • • Triage (1 AP + 1 SP): The Healer can quickly examine
  • critical patients as a Secondary Action, treating them in
  • order to stop bleeding, burning, or poison.
  • • Administer Aid (1 AP + 1 SP): The Healer can very quickly
  • and efficiently patch up themselves or a wounded comrade
  • as a Secondary Action. The target is healed for 2d4 HP and
  • the passive effects of any Wounds it might be suffering from
  • are negated until the end of the combat encounter.
  • • Alchemist (1 AP + 1 SP): The healer quickly throws together
  • ingredients to create a makeshift potion as a Secondary Ac-
  • tion. Any spells the Healer can cast may be a potion that
  • they can take themselves or give to an ally.
  • • Refresh (1 AP + 1 SP): The Healer can drink a potion which
  • either refreshes their MP to full or regain all of the casts for
  • their Spellcaster trait as a Secondary Action.

Traits

  • • Healer: 10 MP, 1 hour, and test Restoration to treat 1 wound.
  • Knight
  • Of noble birth, or distinguished in battle or tourney, knights are
  • civilized warriors, schooled in letters and courtesy, governed by th
  • codes of chivalry. In addition to the art of war, knights study the

Encountering Healer

score less than 3 DoS on a successful Social skill test when interrogating witnesses. 68 Spells • Cure Paralysis: 9 MP; Direct; Removes the Paralyzed con- dition from target character within 1m. • Heal Ally 3: 10 MP; Direct; Target character within 50m regains 6 HP. • Healing Touch 3: 7 MP; Direct; Target within 1m regains 6 HP. • Heal 3: 7 MP; Caster regains 6 HP. • Rejuvenate: 17 MP; Direct; Target character within 1m regains 1 SP or removes 1 level of fatigue. • Replenish 3: 10 MP; Target character within 1m regains 6 MP or [Casting Cost] MP, whichever is lower. • Stabilize: 2 MP; Stabilize target dying character within 1m. • Cure Disease 2: 7 MP; Caster removes the Diseased (Com- mon) Condition from self. • Curing Touch 2: 7 MP; Direct; Caster removes the Diseased (Common) Condition from target within 1m. Traits • Duelist: +1 DoS to Combat tests when engaged in melee with 1 Opponent e Spells • Healing Touch 3: 7 MP; Direct; Target within 1m regains 6 HP.