Guardians of the Colored Rooms

Daedra; Extreme; White Soul (1000)

Stats

CharacteristicValueAttributeValueSkillValue
Strength75Hit Points30Combat95
Endurance60Wound Thr.20Magic90
Agility50Magicka95Evade85
Intelligence70Stamina6Observe65
Willpower75Initiative+17Stealth50
Perception50Action Pts.4Knowledge70
Personality45Speed17mSocial45
Morale80SizeStd.Physical80

Special Abilities

  • • The Light that Burns (1 AP + 1 SP): As a Primary Action, w
  • the Auroran can touch a target to cause 1d8 Shock Damage, • P
  • as well as cause the target to cast bright light within 10m A
  • for one round. The Auroran can spend a Stamina Point each • S
  • round to maintain this damage and light. O
  • • The Light that Protects (1 AP + 1 SP): As a Reaction, the • S
  • Auroran can reduce all incoming damage by 3, and become (
  • Immune to Shock until its next turn. Enc
  • • Killing Blow (1-3 SP): Before rolling melee damage, the Aur
  • Auroran can spend SP to increase the damage by +3 for each and
  • Stamina Point spent, up to a maximum of 3 SP. onl
  • • Refresh Spells (1 SP): The Guardian of the Colored Rooms sla
  • can spend a Stamina Point to either regain magicka points are
  • up to half their MP max or refresh all their used spellcasts Mer
  • used with the Spellcaster trait. the
  • of
  • on
  • of
  • Ayl
  • Loo
  • • I
  • w
  • A
  • • A
  • a
  • D
  • Banekin
  • A small Daedra resembling a winged humanoid. Banekin are
  • associated with Molag Bal and use powerful shock spells in combat.
  • They can speak Tamrielic, and are sometimes used as familiars by
  • powerful wizards.

Encountering Guardians of the Colored Rooms

aits rom Beyond esistance (Shock, 7) eakness (Shadow Magic, 5) esistance (Normal Weapons, 7) esistance (Magic, 5) owerful: The Guardian may treat two-handed weapons as ne handed. They may not dual wield two-handed weapons. dditionally, they ignore the Unwieldy weapon quality for arrying. eridia’s Wrath: Guardians deal 5 shock extra damage gainst targets that are illuminated or gain the conditions f a light spell. (by magical or mundane sources). xecutioner: The character adds 1d4 to their Strength bonus or the purposes of the Splitting quality when making All ut Attacks with great axes. Additionally, this character’s oes suffer a -20 penalty to Shock tests made because of ounds inflicted by greataxes. lls hain Lightning 6: 21 MP; 2d8 Shock; R Attack (50m), verload (+WB to Dmg) atigue 3: 10 MP; Direct, Attack; Target within 50m must ucceed an End +0 test or lose 1 SP rain Magicka 5: 14 MP; Upkeep, Direct, Attack; Target ithin 50m must pass a Wp test or lose 20 MP. oisonbloom 4: 14 MP; 1d10 Poison; Ranged(100m), ttack, AoE (2m, Sphere), Overload (+WB to Dmg) unbeam 5: 22 MP; 2d6 Fire; AoE (30m, beam), Attack, verload (+WB to Dmg) ummon Frost Atronach 4: 37 MP; Upkeep, Mindlock 2); See original spell for details. ountering Guardians orans typically wield axes and look to be made of sunlight bone, and lack any sort of perceivable facial features, known y for their helmeted heads, and lack of skin. They are ruthlessly y any who tread their masters’ dwellings. Colored Guardians an elite class of Auroran, whose duty is to guard their Creator, idia, and follow important orders with which they will give ir lives. Colored Guardians will usually only be seen inside Oblivion, but when called to Tamriel, they can serve as bosses their own, not to mention potentially being under the control powerful Sorcerer-Kings. They can be found in large, towering eid citadels with a vast number of Lesser Aurorans. t f slain while permanently bound to Mundus, an Auroran’s eapons and armor will be recoverable, otherwise the uroran’s body and equipment vanish back to Oblivion. dditionally, if slain while permanently bound to Mundus, character can make a -40 Alchemy test to salvage the aedra’s Heart, which is a Legendary Restoration ingredient. The Banekin mainly serve Molag Bal, and aren’t seen too much outside of their sphere of Influence in Oblivion, but within Tamriel there are many conjurers that summon this tiny devil to harass their opponents with shock damage. They can also be used to do minor menial tasks which is why they’re popular as familiars to more powerful wizards.