Goblin Berserker
A Goblin Berserker is a slightly larger, angrier Goblin.
Goblin, Beast; Minor; White Soul (120)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 40 | Hit Points | 15 | Combat | 45 |
| Endurance | 30 | Wound Thr. | 9 | Magic | 15 |
| Agility | 35 | Magicka | 10 | Evade | 45 |
| Intelligence | 10 | Stamina | 3 | Observe | 45 |
| Willpower | 20 | Initiative | +5 | Stealth | 45 |
| Perception | 10 | Action Pts. | 2 | Knowledge | 15 |
| Personality | 5 | Speed | 10m | Social | 10 |
| Morale | 40 | Size | Std. | Physical | 35 |
Weapons & Armor
Has two of:
- Goblin Blade: 1d6; Slashing, Exploit Weakness; Reach 1m, 1H
- Goblin Cleaver: 1d8; Splitting, Unwieldy; Reach 1m, 1H
- Goblin Cudgel: 1d6; Crushing, Unwieldy; Reach 1m, 1H
Or one of:
- Goblin Battle Axe: 1d8; Splitting, Unwieldy; Reach 2m, 2H
- Goblin Sledge: 1d8; Crushing, Unwieldy; Reach 2m, 2H
Also has:
- Goblin Heavy Armor: AR 4; Medium, Partial
Special Abilities
- Blood Frenzy (1 AP + 1 SP): The berserker works themselves into a blood rage as a Primary Action, gaining the Frenzied condition. While frenzied, they roll all damage dice twice and pick the highest. Additionally, they cannot make Defensive Reactions.
- Whirlwind (1 AP + 1 SP): The berserker can strike up to 3 targets in their Reach as part of a single melee attack. Test for the attack once, and all defenders may react separately opposing the attack test. The goblin can choose the order in which their opponents resolve their defenses.
Traits
- Crawler: This creature is not slowed by difficult terrain.
- Dark Sight
Encountering Goblin Berserkers
Goblin berserkers are the closest equivalent to the nobles of goblin society. Larger, stronger, and more violent-minded than the lesser goblins, goblin berserkers fight with the primal rage of their patron, Malacath, who they worship as Muluk.
Goblin berserkers rule as second in command to a clan’s War-Chief, and maintain what passes as discipline in goblin culture. On the battlefield, goblin berserkers use their bulk and fury to their advantage, and press constantly on the attack, often forgoing defense in favor of ruthless and unending strikes. They often use either a broad two handed weapon they can swing with reckless abandon, or a pair of weapons to maximize their offensive output, forsaking shields in favor of heavier, more prestigious goblin armor worthy of their social status.
Although goblins are typically a minor threat at best against experienced warriors, many have been caught off-guard by a goblin berserker’s insane lack of self preservation: their rank in goblin society depends on their might and fearlessness, and to lose face would be worse than death.
Goblin berserkers typically do not parry incoming blows, but are surprisingly deft and capable of dodging should they need to. If it is clear that the goblins are routing in a fight, goblin berserkers will refuse to retreat and will fight until either they or their opponents are dead.
Loot
- A goblin berserker has on its person what it is equipped with, in addition to about d8 drakes worth of trophies weighing about 1 ENC.
- A character can make a +0 Alchemy test to harvest a goblin ear, which is an Uncommon Destruction ingredient. If the character succeeds with more than 1 DoS, they harvest two ears instead.
- Goblins are likely to have treasure stashed somewhere in their den. At the GM’s discretion, the characters can make a number of rolls on the Treasure table the GM feels appropriate for the den.