Gladiator

Throughout all the Arenas and battles for sport across Tamriel, there lies a great many people across all races willing to join. These fighters have a flair for the dramatic and battle as if it is an art form, always ready to please a crowd.

Any Race, Humanoid; Minor; Black Soul (1500)

Stats

CharacteristicValueAttributeValueSkillValue
Strength45Hit Points18Combat75
Endurance35Wound Thr.9Magic-
Agility30Magicka25Evade30
Intelligence25Stamina3Observe40
Willpower25Initiative+8Stealth15
Perception30Action Pts.3Knowledge35
Personality40Speed10mSocial60
Morale75SizeStd.Physical70

Weapons & Armor

Has one of:

  • Iron Trident: 1d6(1d8); Impaling, Unwieldy; Reach 2m, 1.5H
  • Iron Hooksword: 1d6; Slashing (1), Dueling Weapon, Hooked; Reach 1m, 1H
  • Net: -; Entangling, Thrown (3/4/5); Reach 2m, 1H
  • Partial Iron Armor: AR 3, Medium

Note: These are only examples; a gladiator may have any weapon crafted from iron.

Traits

  • Duelist: 1 extra DoS to melee attacks when only 1 opponent is in range.
  • Appeal: While being watched by a crowd of people, for an AP the Gladiator can test Social, if they succeed they gain a +20 to all Combat Style tests until they fail a test.

Encountering Gladiators

Gladiators are arena fighters who may be encountered in formal arena settings or hired as mercenaries. They are skilled fighters who thrive in one-on-one combat and showmanship. Outside the arena, they may work as bodyguards or enforcers.

Loot

  • Iron Trident, Hooksword, or Net
  • Partial Iron Armor
  • Arena winnings (coin)
  • Trophy from a previous victory