Gladiator
Throughout all the Arenas and battles for sport across Tamriel, there lies a great many people across all races willing to join. These fighters have a flair for the dramatic and battle as if it is an art form, always ready to please a crowd.
Any Race, Humanoid; Minor; Black Soul (1500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 45 | Hit Points | 18 | Combat | 75 |
| Endurance | 35 | Wound Thr. | 9 | Magic | - |
| Agility | 30 | Magicka | 25 | Evade | 30 |
| Intelligence | 25 | Stamina | 3 | Observe | 40 |
| Willpower | 25 | Initiative | +8 | Stealth | 15 |
| Perception | 30 | Action Pts. | 3 | Knowledge | 35 |
| Personality | 40 | Speed | 10m | Social | 60 |
| Morale | 75 | Size | Std. | Physical | 70 |
Weapons & Armor
Has one of:
- Iron Trident: 1d6(1d8); Impaling, Unwieldy; Reach 2m, 1.5H
- Iron Hooksword: 1d6; Slashing (1), Dueling Weapon, Hooked; Reach 1m, 1H
- Net: -; Entangling, Thrown (3/4/5); Reach 2m, 1H
- Partial Iron Armor: AR 3, Medium
Note: These are only examples; a gladiator may have any weapon crafted from iron.
Traits
- Duelist: 1 extra DoS to melee attacks when only 1 opponent is in range.
- Appeal: While being watched by a crowd of people, for an AP the Gladiator can test Social, if they succeed they gain a +20 to all Combat Style tests until they fail a test.
Encountering Gladiators
Gladiators are arena fighters who may be encountered in formal arena settings or hired as mercenaries. They are skilled fighters who thrive in one-on-one combat and showmanship. Outside the arena, they may work as bodyguards or enforcers.
Loot
- Iron Trident, Hooksword, or Net
- Partial Iron Armor
- Arena winnings (coin)
- Trophy from a previous victory