Giant Spider

Beast; Minor; White Soul (160)

Stats

CharacteristicValueAttributeValueSkillValue
Strength40Hit Points22Combat65
Endurance44Wound Thr.11Magic-
Agility55Magicka15Evade65
Intelligence15Stamina4Observe50
Willpower30Initiative+9Stealth70
Perception30Action Pts.3Knowledge-
Personality5Speed15mSocial-
Morale40SizeStd.Physical60

Weapons & Armor

  • • Bite: 1d6; Slashing; Reach 1m

Special Abilities

  • • Poison Spray (1 AP + 1 SP): The spider can spray poison
  • at a target up to 10m away as a ranged attack action. It gains
  • a +10 to hit and deals 2d6 Poison damage.
  • • Web Blast (1 AP + 1 SP): The spider can launch a web up
  • to 10m as a ranged attack action. If it hits, the target becomes
  • Entangled.

Traits

  • • Bestial
  • • Climber: This creature can climb walls and ceilings as if
  • open ground.
  • • Crawler: This creature is not slowed by difficult terrain.
  • • Dark Sight
  • • Diseased (+0): If the creature successfully deals damage to
  • an undiseased target with their natural weapons, the target
  • creature must succeed on a +0 Endurance test or contract a
  • Common Disease.
  • • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest
  • this Grapple is made against the original test made by the
  • attacker. If the target Counter Attacks a Bite attack, the
  • Counter Attack ignores the creature’s AR and Natural
  • Toughness trait.
  • Goblins
  • Goblin Grunt
  • Goblins are violent, primitive humanoids found throughout Tamriel,
  • often living in sewers, caves and ruins in small clan-based societie
  • Appearance-wise, goblins have green skin, yellow eyes with slitted
  • pupils, pronounced canine teeth, elven ears, and sometimes horns
  • and hunchbacks.

Encountering Giant Spider

and what loot they had. Giant spiders often live in small broods, down in the hidden and darkened depths of the underground, or in particularly dense forests. Often, there are dozens, or hundreds of smaller spiderlings under the command of a larger mother spider, and her handful of mates. Capable of crawling on ceilings and walls, giant spiders weave powerful webs to entangle victims, who are then liquefied with deadly poison and feasted upon. They will lie in wait to ambush larger prey, but are unafraid of charging weaker, man sized prey head on. The spiders can also use their deadly venom as projectiles, spitting it in large globs to weaken their prey from a distance. Though giant spiders are ambush hunters, desperation for food may drive them to take a more proactive approach to hunting, which may result in attacks away from their lair on the road, or in small villages. When attacked in their lair, spiders will use all of their abilities and defenses to their advantage to hinder their foes.

Loot

  • On a +30 Survival test, a character can remove the spider’s
  • hide, worth 30 drakes, over the course of a Short Rest. Failing
  • this test spoils the hide and halves its worth.
  • On a +20 Survival test, a character can, over the course of
  • a Long Rest, turn a spider hide into one piece of Full Spider
  • Hide armor. Alternatively, creating a Full Spider Hide chest
  • piece requires two spider hides. Spider Hide armor is exactly
  • the same as regular Hide, but provides a +10 bonus to the
  • wearer’s Athletics tests made to climb, if the character is
  • wearing at least 4 pieces. Failing this test spoils the hide,
  • which halves its worth and renders it useless.
  • On a +10 Survival test, a character can harvest one dose of
  • spider poison, which is a Plentiful quality poison. If the
  • character fails this test, they instead immediately take d6
  • Poison damage as they spill or fumble the toxin sac.
  • On a -10 Alchemy test over a Short Rest, a character can
  • harvest the spider’s eyes. They retrieve DoS eyes, up to 8
  • maximum. Each eye is one Rare Mysticism ingredient.
  • Special Abilities
  • Gang Up (1 SP): Can gang up as a free action by spending
  • a Stamina Point when an enemy in Reach is attacked by
  • another allied Goblin. Ganging up imposes a -10 on the
  • target’s Defense roll. Additionally, each ganging up Goblin
  • s. adds +1 damage to the attacking Goblin’s damage roll.
  • Traits
  • Crawler: This creature is not slowed by difficult terrain.
  • Dark Sight