Giant Snake
Beast; Minor; White Soul (80)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 50 | Hit Points | 23 | Combat | 50 |
| Endurance | 45 | Wound Thr. | 12 | Magic | - |
| Agility | 50 | Magicka | 15 | Evade | 50 |
| Intelligence | 15 | Stamina | 4 | Observe | 55 |
| Willpower | 30 | Initiative | +9 | Stealth | 70 |
| Perception | 35 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 15m | Social | - |
| Morale | 50 | Size | Std. | Physical | 60 |
Weapons & Armor
- • Bite: 1d8; Slashing; Reach 1m th
- • Snake Hide: AR 2 / Poison 1; Full so
- • Weak Point (Underbelly): This creature’s AR is not applied
- to its underbelly. Precision Strikes can be made targeting
- this location in addition to the standard hit locations.
Special Abilities
- • Constrict (1 AP + 1 SP): If an enemy is Grappled, the Snake
- can cause them to lose 2 SP as a Secondary Action.
- • Envenom (1 SP): After successfully dealing damage with a
- Bite attack, the Giant Snake deals an additional 1d6 Poison
- damage as a Free Action.
Traits
- • Amphibious: Can breath water and ignores the skill cap
- placed on their Combat rolls by their Athletics when fighting Lo
- in water. •
- • Bestial
- • Crawler: This creature is not slowed by difficult terrain.
- • Dark Sight •
- • Diseased (+0): If the creature successfully deals damage to
- an undiseased target with their natural weapons, the target
- creature must succeed on a +0 Endurance test or contract a
- Common Disease.
- • Serpentine: Attacks which target the Arm or Leg hit locations
- are resolved against the body instead.
- • Strong Jaws: A Bite attack made by this character that deals •
- damage automatically starts a Grapple. The test to contest
- this Grapple is made against the original test made by the
- attacker. If the target Counter Attacks a Bite attack, the •
- Counter Attack ignores the creature’s AR and Natural
- Toughness trait.
- •
- Giant Spider
- Enormous spiders that lurk in dark caves, and deep within ancient
Encountering Giant Snake
dient. Scoring 2 or more DoS harvests 2 fangs instead. ncountering Giant Snakes ant snakes can be found in both the wet and dry regions of mriel. Giant snakes tend to prey on large fauna, such as elk, er, and sometimes a foolhardy adventurer. ant snakes come in a wide variety of types, some of which e deadly poisoners, and some are brutal constrictors. A poi- nous giant snake will focus their efforts on envenoming their ey, while a constrictor will go in for a squeeze and will not op until their prey is utterly crushed. spite their large size, giant snakes are surprisingly stealthy, they move silently and low to the underbrush. This can make otting them hazardous, and in swampy regions, they some- mes swim on the surface of water, or drop down from trees. akes make semi-permanent burrows they range out of to hunt ey. Due to the size of their prey, they do not feed often, as ey digest their victims whole, a process that takes weeks, metimes months. ot On a +30 Survival test, a character can remove the snake’s hide, worth 100 drakes, over the course of a Short Rest. Failing this test spoils the hide and halves its worth. On a +20 Survival test, a character can, over the course of a Long Rest, turn a snake hide into one piece of Full Snake Hide armor. Alternatively, creating a Full Snake Hide chest piece requires two snake hides. Snake Hide armor is exactly the same as regular Hide but also provides 1 Poison AR. Failing this test spoils the hide, halving its worth, and renders it useless. On a +20 Simple Survival test over a Short Rest, a character can harvest DoS days’ rations of snake meat. Snake meat will spoil within a day if not preserved. On a +20 Alchemy test over a Short Rest, a character can harvest and prepare the snake’s eyes, which are Uncommon Illusion ingredients. If the character scores more than 1 DoS, they harvest 2 giant snake eyes instead. Additionally, a character can make on roll on the Treasure table to see if the snake has swallowed any other adventurers and what loot they had.