Giant Bat

Beast; Trivial; White Soul (50)

Stats

CharacteristicValueAttributeValueSkillValue
Strength20Hit Points12Combat50
Endurance24Wound Thr.6Magic-
Agility50Magicka15Evade60
Intelligence15Stamina2Observe50
Willpower25Initiative+10Stealth50
Perception40Action Pts.3Knowledge-
Personality5Speed6mSocial-
Morale25SizeSmallPhysical30

Weapons & Armor

  • • Bite: 1d6; Slashing; Reach 1m ni

Special Abilities

  • • Drink Blood (1 SP): If the Giant Bat deals damage to a by
  • target using its Vampiric Fangs, it can immediately spend a he
  • Stamina Point to heal for 1d10 HP as a free action. This Gi
  • may not exceed its HP maximum. wi

Traits

  • • Bestial ni
  • • Dark Sight bu
  • • Diseased (-20): If the creature successfully deals damage to wi
  • an undiseased target with their natural weapons, the target an
  • creature must succeed on a -20 Endurance test or contract Wh
  • a Common Disease. bu
  • • Echolocation: A Giant Bat sees by hearing, not by sight. A sa
  • Giant Bat cannot be conventionally Blinded, but is instead th
  • treated as also being Blind when affected by the Deafened
  • condition. Lo
  • • Flyer (20m): The Giant Bat’s flight speed is 20m. •
  • • Strong Jaws: A Bite attack made by this character that deals
  • damage automatically starts a Grapple. The test to contest
  • this Grapple is made against the original test made by the •
  • attacker. If the target Counter Attacks a Bite attack, the
  • Counter Attack ignores the creature’s AR and Natural
  • Toughness trait.
  • Giant Snake E
  • Gi
  • Enormous, deadly snakes. Often found near water. Ta

Encountering Giant Bat

east, but equals who need one another to survive. - Ode to the Tundrastriders countering Giant Bats ant bats can be found across Tamriel, in caves and in deep ods. Giant bats, much like their smaller cousins, hunt by ght using high-pitched screeching to echo-locate. Because of eir larger size, the screeches of giant bats are very much audible the ears of men and mer, and their cries put fear into the arts of travelers, for giant bats are not solitary hunters. ant bats, when hunting, will swarm a single target ruthlessly th the intent of killing, so they may feed on the body in the ecious time before dawn, where they can be seen and their ght-time advantage leaves them. If giant bats are driven off, t have done sufficient flesh wounds to a potential target, they ll return time and again over the course of the night in hit d run attacks, depriving their prey of rest. en attacked in their lairs, bats will swarm viciously as above, t will frequently simply flee their nest and return when it is fe, unless there are vulnerable young to protect, in which case ey will fight until the small creatures are able to escape. ot On a +30 Survival test, a character can remove the bat’s hide, worth 20 drakes, over the course of a Short Rest. Failing this test spoils the hide, halving its worth. On a +20 Survival test, a character can, over the course of a Long Rest, turn a bat hide into one piece of Full Bat Hide armor. It requires two bat hides to make a Full Bat Hide chest piece. Bat Hide armor is exactly the same as regular Hide, but is a cool midnight black color and provides a +10 bonus to the wearer’s Stealth tests if the character is wearing at least 4 Bat Hide pieces. Failing this test spoils the hide, halving its worth and rendering it useless. On a +20 Simple Survival test a character can harvest bat meat over a Short Rest. The character harvests DoS days’ rations. The meat will spoil within a day if not preserved. On a -10 Alchemy test over a Short Rest, a character can prepare the bat’s fangs, which are a Rare Destruction ingre- dient. Scoring 2 or more DoS harvests 2 fangs instead. ncountering Giant Snakes ant snakes can be found in both the wet and dry regions of mriel. Giant snakes tend to prey on large fauna, such as elk,