Giant
Beast; Major; White Soul (800)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 70 | Hit Points | 120 | Combat | 80 |
| Endurance | 60 | Wound Thr. | 17 | Magic | - |
| Agility | 30 | Magicka | 20 | Evade | 10 |
| Intelligence | 20 | Stamina | 6 | Observe | 40 |
| Willpower | 45 | Initiative | +6 | Stealth | 5 |
| Perception | 30 | Action Pts. | 3 | Knowledge | 30 |
| Personality | 20 | Speed | 8m | Social | 20 |
| Morale | 75 | Size | Huge | Physical | 70 |
Special Abilities
- • Overhead Slam (1 AP + 3 SP): The giant can, as part of a
- melee attack, make an overhead slam. This is a 4m line
- originating from the giant. This is resolved as an AoE. Any •
- target that is hit is immediately thrown a number of meters
- vertically equal to the damage they receive. They then suffer
- the consequences of falling as usual. •
- • Sweeping Strike (1 AP + 1 SP): The giant can, as part of a
- melee attack, make a sweeping strike, which hits up to 5
- targets in the giant’s Reach. This is resolved as an AoE.
- •
Traits
- • Colossal Strikes: Cannot be parried, but targets gain a +10
- on tests to Evade its melee attacks.
- • Magic Resistant: Re-rolls failed tests to resist Magic.
- • Stubborn: Re-rolls failed Panic tests.
- • Thick Skull: Immune to the Stun and Dazed conditions.
- Special Hit Table
- Hit Location Melee Ranged
- Left Leg 1-3 1-2
- Right Leg 4-6 3-4
- Body 7-8 5-7
- Left Arm 9 8
- Right Arm 10 9
- Head - 10
- “Oh mighty tundrastrider!
- How you and your mighty tusked beast silhouette against the great or
- Thundering footsteps herald your herd. Man and beast blazing trail t
- One in nature, each relying upon the other, more than just man and b
- How I long to run across the tundra in their mighty wake.”
- Giant Bat
Encountering Giant
24 ncountering Giants ants are a semi-intelligent nomadic race native to Skyrim and gh Rock. Giants speak in a deep, guttural language that no e since the days of Atmora remembers how to speak. They ar clothing made of furs and bones. A giant’s tools and apons are often made from oversized rock, logs, and scrimshawed mmoth bones. ants stand 11-12 feet tall, and female giants are rarely, if ever, en. It is speculated that female giants are kept living in the untains while the nomadic males range about during the mmer months, only to return to the mountaintops in winter ter having grazed their mammoth herds for the season, which ey have domesticated and shepherd. Giants are highly terri- rial and protective of their mammoths, and will often attack ose who stray too near their encampments. In combat, giants e their massive strength to crush their enemies. ants have demonstrated complex beliefs concerning death. en a giant is sick or dying, they make pilgrimage to one of eir sacred burial grounds to die alone. ot A character can salvage Mammoth Cheese from the giant’s pouch. The character searching can salvage up to d4 rations of the rancid cheese. It requires a +0 Endurance test to keep down. A character can remove Giant Toes, which are a Very Rare Restoration Ingredients. The character salvages up to two toes - the rest are simply too small. A character can wield the Giant’s Club using the stats presented in its profile. Use by a regular PC requires at least 50 Strength, must be used in two hands, and requires a Stamina Point each time its wings. It has ENC 10. On a +10 Survival test, a character can turn giant bones into weapons or armor. Giant bones are exactly like regular Bone equipment, but lose the Primitive trait. Additionally, Giant Bone armor increases its AR and ENC by 1. ange expanse. ogether. east, but equals who need one another to survive. - Ode to the Tundrastriders