Game Animals
Game, Beast; Trivial; White Soul (5)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 5 | Hit Points | 5-10 | Combat | 20 |
| Endurance | 20 | Wound Thr. | 2 | Magic | - |
| Agility | 40 | Magicka | 10 | Evade | 40 |
| Intelligence | 10 | Stamina | 2 | Observe | 55 |
| Willpower | 5 | Initiative | +8 | Stealth | 40 |
| Perception | 35 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 8m | Social | - |
| Morale | 5 | Size | Tiny | Physical | 50 |
Weapons & Armor
- • Biting, Pecking, or Clawing: 1d4; Reach 1m
Traits
- • Bestial
- Large Game
- Animals such as deer, moose, elk, antelopes, large lizards, giant
- insects, bison, rams, and small whales.
Encountering Game Animals
in water. • Dark Sight • Flyer (Speed x 3) y • Quadruped • Strong Jaws: A Bite attack made by this character that deals damage automatically starts a Grapple. The test to contest this Grapple is made against the original test made by the attacker. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness trait. • Swimmer: This creature doubles its movement speed in water. Game Animals of all sorts can be found across Tamriel, and are most commonly hunted for their meat, pelts or trophies. This entry is mostly to aid in characters hunting for rations in their downtime, and can be tailored to represent something as large as a moose or as small as a mouse.
Loot
- On a +20 Survival test, a character can remove the game
- animal’s hide. It takes a Short Rest to remove the pelt of a
- Small Game animal, worth 10 drakes. It takes a Long Rest
- to remove the pelt of a Large Game animal, worth 100
- drakes. Failing the test spoils the hide, halving its worth.
- On a +20 Survival test, a character can create one piece of