Frost Troll

Troll, Beast; Major; White Soul (1000)

Stats

CharacteristicValueAttributeValueSkillValue
Strength50Hit Points150Combat80
Endurance50Wound Thr.16Magic-
Agility40Magicka10Evade50
Intelligence10Stamina5Observe40
Willpower45Initiative+8Stealth20
Perception30Action Pts.3Knowledge-
Personality5Speed13mSocial-
Morale65SizeLargePhysical70

Special Abilities

  • • Hyper-Metabolize (1 SP): When the troll makes its re
  • Regeneration roll at the start of the next round, it gains an
  • additional 2d10 HP. Cannot be used while Burning or if Lo
  • the Troll took Fire damage within 1 Round. •
  • • Sweeping Strike (1 SP): The troll can, as part of a melee
  • attack, make a sweeping strike, which hits up to 3 targets
  • in the troll’s Reach. This is resolved as an AoE.
  • Wolf
  • Wolves are aggressive canines found throughout Tamriel. They are
  • packs hunters and can often be found in packs of two or three, using
  • their highly developed sense of smell to track their prey. When thre
  • ened, they may howl and thus draw in other members of their pack.
  • When attacking, they will often attempt to circle around behind
  • their prey to bite.

Encountering Frost Troll

47 raits Diseased (+0): If the creature successfully deals damage to an undiseased target with their natural weapons, the target creature must succeed on a +0 Endurance test or contract a Common Disease. Quadruped Regenerate: Trolls may make an Endurance test at the start of each round to heal 10+DoS HP. Three-Eyed: Requires 3 Head Wounds to Blind. Additionally, attempts to Blind the troll are at a -20 Weakness (Fire, 5) Resistance (Frost, 8) Savage: Rolls damage twice and takes the highest result. countering Frost Trolls ost Trolls are much like standard Cave Trolls, except they have apted to the harshest climates in the north. They are incredibly otective over their territory due to limited resources in the ozen wastes, and are much more durable both in terms of sistance to the cold and general survivability. ot On a -10 Survival test, a character can remove the frost troll’s hide, worth 300 drakes, over the course of a Short Rest. These hides are 2 ENC. Failing this test spoils the pelt, halving its worth. On a +10 Survival test, a character can, over the course of a Long Rest, turn a frost troll hide into two pieces of Full Frost Troll Hide armour or one Full Frost Troll Hide chest piece. Frost Troll Hide armour is exactly the same as regular Hide but has +2 AR, +3 Frost AR, and Weakness (Fire, 1). Failing this test spoils the pelt instead, rendering it useless and halving its worth. On a +0 Alchemy test, a character can scrape the troll’s bones for one dose of troll fat, which is an Extremely Rare Restora- tion and Destruction ingredient. On a +20 Survival test, a character can fashion a Troll Skull Helm. A Troll Skull Helm is a Full Bone helmet with +2 Magic AR, that grants the wearer the Thick Skull trait while worn. Armour made of Troll Bone has +2 Magic AR and +1 Frost AR. Troll Bone weapons have the Magic trait. Variant: Ice Wolf Traits • Resist (Frost, 8) • Savage: Rolls damage twice and takes the highest result. at- Wolves can be found across Tamriel, but are more common in the colder or temperate climes. They are pack hunters, traveling in family groups of around a dozen. They work together using