Frost Atronach

Atronach, Daedra; Major; White Soul (800)

Stats

CharacteristicValueAttributeValueSkillValue
Strength50Hit Points33Combat80
Endurance50Wound Thr.15Magic80
Agility20Magicka-Evade20
Intelligence35Stamina5Observe35
Willpower50Initiative+8Stealth20
Perception35Action Pts.3Knowledge35
Personality5Speed9mSocial5
Morale80SizeLargePhysical70

Weapons & Armor

  • • Ice Fists: 1d12; +3 Frost on Strike; Crushing, Magic; Reach
  • 2m
  • • Frozen Armour: AR 6; Full
  • • Natural Toughness (5)

Special Abilities

  • • Permafrost (2 SP): After hitting and damaging a target with
  • a Frost Bolt spell, the Atronach can spend two Stamina
  • Points to force them to immediately pass a Strength test at
  • +0 or be Immobilized. The target remains Immobilized until
  • they pass the Strength test as a free action at the start of each
  • turn. A target can reattempt the test as a Secondary Action.
  • • Deep Freeze (1 AP + 1 SP): As a Secondary Action, the
  • Frost Atronach can immediately heal itself for 1d10 HP.
  • Additionally, all targets within 1m take the healed amount
  • as Frost damage unless they pass a +0 Evade test as a Free
  • Action.

Traits

  • • Freezing Form: Characters who Grapple, or are Grappled
  • by the Frost Atronach much test Endurance at -10 or be
  • Entangled until the Grapple ends as the frost overtakes them.
  • They also take 1 irresistible Frost Damage at the start of each
  • round while Grappled.
  • • From Beyond
  • • Immunity (Frost)
  • • Resistance (Normal Weapons, 3)
  • • Weakness (Fire, 3)
  • • Atronach: The Frost Atronach does not track Magicka.
  • Instead, they cast spells from their spell list without paying
  • the magicka cost.
  • Storm Atronach Tra
  • • Ga
  • A powerful storm elemental which can be summoned by mages.

Encountering Frost Atronach

Spells • Frost Bite 4: 9 MP; 1d10 Frost; Attack, Overload (+WpB to Damage), Melee (1m) • Frost Bolt 3: 8 MP; 1d8 Frost; Attack, Overload (+WpB to Damage), Ranged (100m) • Frost Cone 2: 11 MP; 1d6 Fire; Attack, Overload (+WpB to Damage), AoE (5m, Cone) • Frost Cloak 1: 7 MP; 1d4 Frost; Upkeep, Overload (+WB to dmg); Deals 1d8 [type] damage to targets within 1m at the end of the caster’s turn. Another oft summoned Daedra, Frost Atronachs serve as the heavy bruisers that make up for a typical mages lack of physical prowess. With chilling impacts and thick icy ‘flesh’, these creatures thrive in melee as they sap warriors dry of their stamina and crush them beneath their massive limbs.

Loot

  • If slain while permanently bound to Mundus, a character
  • can make a -30 Alchemy test to salvage the Frost Salts, which
  • are an Extremely Rare Alteration ingredient.
  • 18
  • its
  • le Form: The Atronach treats all its Hit Locations as being