Flesh Garden
Bestial; Average; White Soul (500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 35 | Hit Points | 23 | Combat | - |
| Endurance | 45 | Wound Thr. | 12 | Magic | 80 |
| Agility | 25 | Magicka | 70 | Evade | 30 |
| Intelligence | 50 | Stamina | 4 | Observe | 45 |
| Willpower | 50 | Initiative | +10 | Stealth | 10 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 35 |
| Personality | 25 | Speed | - | Social | 15 |
| Morale | 100 | Size | Std. | Physical | 45 |
Weapons & Armor
- • Natural Armor: AR 3
- Has one of:
- • Weapon 1: damage; traits; reach; handedness
- • Weapon 2: damage; traits; reach; handedness
- Also has:
- • Type Armor: AR X/Type Y; Weight Class, Armor Class
- • Type Shield: BR X/MR Y; Weight Class
Special Abilities
- • Absorb Corpse (1 AP): As a Primary Action the Flesh
- Garden begins with 2 Flesh Charges. The Flesh Garden can
- absorb any corpse within 1m of itself to gain an additional
- Flesh Charge.
- • Rapinous Reanimation [Zombie] (1 AP, 1 Flesh Charge):
- The Flesh Garden may summon a Zombie as a Primary
- Action. For one minute, the creature and caster make an
- opposed Willpower test to see if the creature is bound or
- not. If the creature dies or exceeds the duration, the creature
- is killed and is considered a corpse for the purposes of the
- Absorb Corpse special action.
- • Rapinous Reanimation [Flesh Atronach] (1 AP, 2 Flesh
- Charges): The Flesh Garden may summon a Flesh Atronach
- as a Primary Action for one minute. the creature and caster
- make an opposed Willpower test to see if the creature is
- bound or not. If the creature dies or exceeds the duration,
- the creature is killed and is considered a corpse for the pur-
- poses of the Absorb Corpse special action.
- • Special Ability (X SP): Description of the special ability.
- • Special Ability (X AP + Y SP): Description of the special
- ability.
Traits
- • Stationary: The Flesh Garden is incapable of movement.
- Appendix
- NPC Profile Template
- Name
- Flavor Text
- Types; Difficulty; Soul Type (Soul Energy)
- Strength Hit Points Combat
- Endurance Wound Thr. Magic
- Agility Magicka Evade
- Intelligence Stamina # Observe
- Willpower Initiative Stealth
- Perception Action Pts. # Knowledge
- Personality Speed m Social
- Morale Size *** Physical
- Additional Skills
- • Skill: TN
- • Trait 1: This is a trait that requires more description.
- • Trait 2
Spells
- • Spell [Lvl]: Cost; Spell Attributes; Damage; Description.
- • Spell [Lvl]: Cost; Spell Attributes; Description.
- Encountering [Name]s
- Some lore about this NPC and what an encounter with them
- looks like.
- Loot
- • A list of what can be looted from this NPC
- Loot Tables
- Using Loot Tables
- The entries for the loot tables included in this book are generally
- organized in ascending order of perceived or concrete value.
- The GM can choose to have the players roll on the table or roll
- on their behalf. When making a loot table roll, use a die size
- that is determined by the threat rating of the character who
- owns or occupies the looted area as follows:
- ▪ Trivial: 1d6
- ▪ Minor: 1d8
- ▪ Average: 1d10
- ▪ Major: 1d12
- ▪ Extreme: 2d8
- ▪ Legendary: 2d12
- The GM may affect the result by applying any modifier they
- like to the roll. For example, if the owner/occupant of the looted
- area is particularly rich or powerful, the GM may choose to add
- a +4 modifier to the resulting roll. Or, in the opposite case, the
- owner or occupant might be less wealthy, which might warrant
- a negative modifier.
- Ayleid Ruins
- Finds Treas
-
Loot
- 1 1d4 ayleid coins, valued at 10 drakes each 1
- 2 1d4 + 1 ayleid coins, valued at 10 drakes each 2
- 3 A set of dining talons 3
- 1d6 pieces of ayleid wares (plates, cutlery, cups,
- 4 4
- etc) valued at 15 drakes each
- 5 1d10 ayleid coins, valued at 10 drakes each 5
- 6 A spell tome of 1d2 levels
- 7 1d10 + 3 ayleid coins, valued at 10 drakes each
- A piece of Damaged(2) ayleid partial armor,
- Moonstone
- 9 A Damaged(2) ayleid weapon, Moonstone
- 10 A set of Damaged(1) war talons 1
- A piece of Damaged(1) ayleid partial armor, 1
- Moonstone 1
- 12 A Damaged(1) ayleid weapon, moonstone 1
- 13 1d12 + 4 ayleid coins, valued at 10 drakes each 1
- 14 A spell tome of 1d2+1 levels 1
- 15 A welkynd fragment, valued at 30 drakes 1
- 16 A welkynd Lantern 1
- 17 A varla fragment, valued at 80 drakes 1
- 18 A welkynd stone 1
- Dwemer Ruin
- Finds Treasur
-
Loot
- 1 1d4 dwemer coins valued at 20 drakes each 1
- 2 An inert dwemer spider for harvesting materials 2
- 3 1d6 + 1 dwemer coins valued at 20 drakes each 3
- 1d6 pieces of dwemer wares (plates, cutlery, cups, 4
- etc) worth 25 drakes each
- 1d2 dwemer scrap metal valued at 90 drakes (2
- ENC) each 6
- 6 A vial of dwemer oil 7
- 7 A Damaged(1) dwemer weapon 8
- 8 1d4 x 10 drakes worth of dwemer ingots 9
- 9 An inert dwemer sphere for harvesting materials 10
- 1d4 dwemer scrap metal, valued at 90 drakes (2 11
- ENC) each 12
- 11 A piece of Damaged(1) dwemer armor 13
- 12 1d6 + 3 dwemer coins, valued at 20 drakes each 14
- 1d4 articles of dwemer clothing, valued at 150
- 13 15
- drakes each
- 14 An inert dwemer ballista for harvesting materials 16
- 15 1d8 + 4 dwemer coins, valued at 20 drakes each 17
- 16 An old dwemer book valued at 100 drakes 18
- An inert dwemer steam centurion for harvesting 19
- materials 20
- Nordic Barrow
- Finds Treasure
-
Loot
- 1d8 ancient nordic cups and plates valued at 3 1
- drakes each 2
- 2 1d4 atmoran coins valued at 16 drakes each 3
- 3 A Damaged(1) ancient nord weapon (iron) 4
- A piece of Damaged(1) ancient nord partial armor 5
- (iron) 6
- 5 1d4 bottles of ancient nord mead 7
- 6 1d4 x 5 drakes worth of iron ingots 8
- 7 An ancient nord weapon (iron) 9
- 8 1d6 + 1 atmoran coins valued at 16 drakes each 10
- 9 A piece of ancient partial nord armor (iron) 11
- 10 1d6 x 5 drakes worth of iron ingots 12
- 11 A piece of ancient nord full armor (iron) 13
- 12 1d8 + 2 atmoran coins valued at 16 drakes each 14
- 13 1d8 x 5 drakes worth of iron ingots 15
- 14 1d8 x 5 drakes worth of steel ingots 16
- 15 A piece of honed partial nord armor (steel) 17
- 16 A honed nord weapon (steel) 18
- 17 A piece of honed nord full armor (steel) 19
- Daedric Shrines
- Finds Treasure
-
Loot
- 1 1d12 drakes 1 A gemston
- 2 1d4 x 5 drakes worth of gemstones 2 A Spell S
- 3 1d6 common alchemical ingredients 3 A spell t
- 4 1d6 petty soul gems 4 A low lev
- 5 1d8 x 5 drakes worth of gemstones 5 1d4 x 10
- 6 1d6 lesser soul gems 6 A spell s
- 7 1d6 uncommon alchemical ingredients 7 A mid-lev
- 8 1d4 common soul gems 8 1d6 uncom
- 9 1d6 x 10 drakes worth of gemstones 9 A mid-lev
- 10 1d2 greater soul gems 10 A spell s
- 11 1d6 rare alchemical ingredients 11 An mid-le
- 12 A grand soul gem 12 A spell t
- 13 An high l
- 14 1d6 x 10
- 15 A high le
- 16 2 spell s
- 17 1d6 rare
- 18 A spell t
- 19 A high le
- 20 1d8 x 10
- 21 A spell s
- 22 1d4 extre
- 23 1d10 x 10
- 24 A powerfu
- 25 1d2 legen
- 26 A powerfu
- Dunmer Ancestral Tomb
- Finds Treasure
-
Loot
- 1 1d20 drakes 1 1d
- 2 A Damaged(1) chitin weapon 2 A
- 3 1d4 common alchemical ingredients 3 1d
- 4 A Damaged(2) piece of full chitin armor 4 A
- 5 1d4 sticks of ancestor incense 5 A
- 6 A Damaged(1) piece of partial bonemold armor 6 A
- 7 1d4 uncommon alchemical ingredients 7 A
- 8 A chitin weapon 8 1d
- 9 1d4 articles of common clothing 9 A
- 10 A piece of partial chitin armor 10 2
- 11 A piece of partial bonemold armor 11 2d
- 12 1d6 + 1 sticks of ancestor incense 12 2
- 13 1d4 rare alchemical ingredients 13 A
- 14 1d6 x 10 drakes 14 A
- 15 1d6 sticks of ancestor incense 15 2d
- 16 A piece of full chitin armor 16 A
- 17 A piece of full bonemold armor 17 An
- 18 1d8 + 2 sticks of ancestor incense 18 An
- 19 A low level enchanted item
- Velothi Stronghold
- Finds Treasur
-
Loot
- 1d4 old velothi coins 1d4 valued at 15 drakes 1
- each 2
- 2 A Damaged(1) old velothi chitin weapon 3
- 3 1d6 old velothi coins valued at 15 drakes each 4
- 1d6 Pieces of old velothi wares (plates, cutlery, 5
- cups, etc) worth 20 drakes each 6
- A Damaged(1) piece of partial old velothi chitin 7
- armor 8
- A Damaged(1) piece of partial old velothi 9
- bonemold armor 10
- 7 1d4 articles of old velothi clothing 11
- 8 An old velothi chitin weapon 12
- A Damaged(1) piece of full old velothi chitin 13
- armor 14
- A Damaged(1) piece of full old velothi bonemold 15
- armor 16
- 11 1d8 old velothi coins valued at 15 drakes each
- 12 A mid-level enchanted old velothi chitin weapon
- 13 A piece of partial old velothi chitin armor
- 14 A piece of partial old velothi bonemold armor
- 15 2d8 + 6 old velothi coins valued at 15 drakes each
- 16 A chimer book worth 2d100 drakes
- 17 A piece of full old velothi chitin armor
- 18 A piece of full old velothi bonemold armor
- Abandoned Imperial Fort
- Finds Treasure
-
Loot
- 1 1d8 drakes 1
- 1d6 common wares (plates, cutlery, cups, etc) 2
- worth 4 drakes each 3
- 3 1d4 portions of intact sealed rations 4
- 4 A Damaged(1) imperial weapon (steel) 5
- 5 A Damaged(1) Imperial Shield (steel) 6
- 6 1d4 + 2 portions of intact sealed rations 7
- 7 1d10 x 2 drakes 8
- 8 1d4 pieces of traveling gear 9
- A Damaged(1) piece of partial imperial armor
- 9 10
- (steel)
- 10 A Damaged(1) piece of full imperial armor (steel)
- 11 An imperial weapon (steel)
- 12 An imperial shield (steel)
- 13 A piece of partial imperial armor (steel)
- 14 A piece of full imperial armor (steel)
- 15 1d4 + 2 pieces of traveling gear
- 16 1d10 x 5 drakes 14
- 17 1d6 + 2 pieces of traveling gear 15
- Ruined Argonian Xanmeer
- Finds Treasure
-
Loot
- 1 1d4 old argonian gold coins worth 3 drakes each 1
- 2 A Damaged(1) chitin weapon 2
- 1d6 common wares (plates, cutlery, cups, etc.) 3
- worth 4 drakes each 4
- 4 1d4 common alchemical ingredients 5
- 5 A Damaged(1) piece of wamasu hide armor
- 6 1d8 old argonian gold coins worth 3 drakes each
- 7 A piece of fine argonian-made jewelry 7
- 8 1d4 uncommon alchemical ingredients
- 9 A set of delicate craft tools (jeweler)
- 10 Two pieces of fine argonian-made jewelry 9
- 11 A piece of partial wamasu hide armor 10
- 12 2d8 old argonian gold coins worth 3 drakes 11
- A piece of mid-level enchanted argonian-made
- 13 12
- jewelry
- 14 1d4 rare alchemical ingredients
- 15 A piece of full wamasu hide armor
- A piece of high level enchanted argonian-made
- 16 14
- jewelry
- 17 1d4 x 10 drakes worth of gemstones
- Old Yokudan Ruin
- Finds Treasur
-
Loot
- 1 1d6 yokudan coins worth 8 drakes each 1
- 1d4 pieces of intricately painted pottery worth 2
- 15 drakes each 3
- 3 An amulet of a yokudan deity of 1d2 + 1 Quality 4
- 1d6 pieces of intricately painted pottery worth 5
- 15 drakes each 6
- 5 1d4 x 5 drakes worth of gemstones 7
- 6 1d8 yokudan coins worth 8 drakes each 8
- 7 1d2 articles of clothing (1d4 quality) 9
- 8 A Damaged(1) yokudan Weapon 10
- 1d8 pieces of intricately painted pottery worth 11
- 15 drakes each 12
- 10 An amulet of a yokudan deity 13
- 11 1d4 x 10 drakes worth of gemstones 14
- 12 A piece of Damaged(1) yokudan partial armor 15
- 13 2d8 yokudan coins worth 8 drakes each 16
- 14 1d6 articles of clothing (1d4 quality) 17
- 15 A piece of Damaged(1) yokudan full armor 18
- 16 An amulet of a yokudan deity of of 1d4 + 2 quality 19
- 17 1d6 x 10 drakes worth of gemstones
Encountering Flesh Garden
Treasure Table. 189 Flesh Gardens are stationary structures similar to Dunmeri ghostfences. However, the bones and tissues are of Ayleid Enemies, and it is Ayleid magic that allows them to summon creatures to protect them and their allies. The only challenge is the minions they can summon and then also absorb upon death. Location Types The Loot Tables provided in this section are sorted by the type of location or being looted. When looting an NPC, GMs would use the Loot section found in that NPC’s profile rather than having the character roll on a loot table, with some exception up to GM discretion. Finds and Treasure Characters will roll on the Finds table of a location type when they successfully search individual people, unremarkable stor- age, or the general space of the area that would reasonably contain loot. Characters will roll on the Treasure table of a location type when looting treasure stashes of the area, which are often se- cured or guarded. ure
Loot
- A low level enchanted ayleid weapon
- 1d10 + 5 ayleid coins, valued at 10 drakes each
- A spell tome of 1d4 levels
- A piece of Damaged(1) ayleid partial armor,
- moonstone
- A Damaged(1) ayleid weapon, Moonstone
- 1d4 articles of intact ayleid clothing, valued at
- 120 drakes each
- 7 A spell tome of 1d4 + 1 levels
- 8 An ayleid weapon, moonstone
- 9 A piece of ayleid partial armor, moonstone
- 0 A welkynd fragment, valued at 30 drakes
- 1 A set of ayleid war talons
- 2 A welkynd lantern
- 3 A piece of ayleid full armor, moonstone
- 4 A varla fragment, valued at 80 drakes
- 5 An mid-level Enchanted ayleid item
- 6 3d10 + 5 ayleid coins, valued at 10 drakes each
- 7 A varla stone
- 8 A rare enchanted ayleid weapon
- 9 A welkyndstone weapon
- 0 A piece of welkyndstone armor
- 1 A varlastone weapon
- 2 A piece of varlastone armor
- e
- 1d8 + 4 dwemer coins, valued at 20 drakes
- An old dwemer Book, valued at 100 drakes
- 1d4 A vial of dwemer oil
- A Damaged(1) dwemer weapon
- 1d4 dwemer scrap metal valued at 90 drakes (2
- ENC) each
- 1d4 articles of dwemer clothing
- 1d8 x 10 drakes worth of dwemer ingots
- A piece of dwemer armor
- A dwemer weapon
- A low level enchanted dwemer item
- A dwemer satchel charge
- 2d8 + 4 dwemer coins, valued at 20 drakes
- An mid-level enchanted dwemer item
- 1d4 dwemer satchel charges
- A centurion dynamo core valued at 300 drakes
- (2 ENC)
- A high level enchanted dwemer item
- 3d10 + 4 dwemer coins, valued at 20 drakes
- A dwemer schematic
- A dwemer control rod bound to a dwemer sentry
- A dwemer control rod bound to a dwemer spider
- 1d6 + 4 atmoran coins valued at 16 drakes each
- 1d6 bottles of ancient nord mead
- An ancient nord weapon (iron)
- A piece of partial ancient nord Armor (iron)
- A piece of full ancient nord Armor (iron)
- 1d8 + 6 atmoran coins valued at 16 drakes each
- A low level enchanted ancient nordic item
- 1d8 x 5 drakes worth of steel ingots
- A piece of Partial honed ancient nord armor (steel)
- A honed ancient nord weapon (steel)
- A piece of full honed ancient nord armor (steel)
- 2d8 + 4 atmoran coins valued at 16 drakes each
- A mid-level enchanted nordic magic item
- 1d12 x 5 drakes worth of steel ingots
- 3d6 + 4 atmoran coins, valued at 16 drakes
- A piece of partial nord hero armor (Silver)
- A nord hero weapon (Silver)
- A piece of Nord Hero Full Armor (Silver)
- A high level enchanted nordic magic item
- e from Barenziah’s crown
- croll of 1st spell level
- ome of 1d2 levels
- el enchanted magic item
- drakes worth of gemstones
- croll of 1d4 spell levels
- el enchanted weapon
- mon alchemical ingredients
- el enchanted shield
- croll of 1d4 + 1 spell levels
- vel enchanted magic item
- ome of 1d4 + 2 levels
- evel enchanted weapon
- drakes worth of gemstones
- vel enchanted shield
- crolls of 1d4 + 1 spell levels
- alchemical ingredients
- ome of 1d4 + 3 levels
- vel enchanted magic item
- drakes worth of gemstones
- croll of 1d6 + 1 spell levels
- mely rare alchemical ingredients
- drakes worth of gemstones
- lly enchanted weapon
- dary alchemical ingredients
- lly enchanted shield
- 20 x 4 drakes
- religious text worth 1d10 x 10 drakes
- 4 articles of clothing (1d4 quality)
- spell scroll of 1d4 spell levels
- piece of partial chitin armor
- piece of partial bonemold armor
- low level enchanted chitin weapon
- 20 x 10 drakes
- spell scroll of 1d4 + 1 spell levels
- religious texts worth 1d10 x 10 drakes each
- 4 articles of dunmer fine clothing
- spell scrolls of 1d4 spell levels
- piece of full chitin armor
- piece of full bonemold armor
- 20 x 20 drakes
- spell scroll of 1d6 spell levels
- mid-level enchanted partial bonemold armor
- mid-level enchanted full bonemold armor
- e
- 1d8 + 4 old velothi coins valued at 15 drakes each
- A historical chimeri tome worth 1d100 drakes
- An old velothi chitin weapon
- A spell scroll of 1d4 spell levels
- A piece of partial old velothi chitin armor
- A piece of partial old velothi bonemold armor
- A spell scroll of 1d4 + 1 spell levels
- A low level enchanted old velothi chitin weapon
- 2d8 + 8 old velothi coins valued at 15 drakes each
- 2 spell scrolls of 1d4 spell levels
- A piece of full old velothi chitin armor
- A piece of full old velothi bonemold armor
- A spell scroll of 1d6 spell levels
- A propylon index for a different stronghold
- An mid-level malachite enchanted item
- An mid-level enchanted ebony item
- 1d4 + 4 portions of intact sealed rations
- 1d4 + 2 pieces of traveling gear
- An imperial weapon (steel)
- An imperial shield (steel)
- 1d10 x 5 drakes
- 1d4 + 4 pieces of traveling gear
- A piece of partial imperial armor (steel)
- A piece of full imperial armor (steel)
- 1d10 x 10 drakes
- A Damaged(1) piece of partial imperial templar
- Armor (orichalcum)
- A Damaged(1) imperial templar shield (orichal-
- cum)
- A Damaged(1) piece of full imperial templar
- armor (orichalcum)
- A piece of partial imperial templar armor (orichal-
- cum)
- An imperial templar shield (orichalcum)
- A piece of full imperial templar armor (orichalcum)
- 1d8 old argonian gold coins worth 3 drakes each
- 1d4 x 5 drakes worth of gemstones
- A piece of partial wamasu hide armor
- A piece of common argonian-made jewelry
- A low-level enchanted chitin weapon
- 2d8 x 4 old argonian gold coins worth 3 drakes
- each
- A set of delicate craft tools (jeweler)
- A low level enchanted piece of argonian-made
- jewelry
- A piece of full wamasu hide armor
- 1d4 x 10 drakes worth of gemstones
- A set of delicate craft tools (jeweler, +10 to TN)
- A mid-level enchanted piece of argonian-made
- jewelry
- A piece of mid-level enchanted partial wamasu
- hide armor
- 2d10 x 4 Old Argonian Gold coins worth 3
- drakes
- A high level enchanted piece of argonian-made
- jewelry
- 1d6 x 10 drakes worth of Gemstones
- A Piece of high-level enchanted full wamasu hide
- armor
- e
- 1d8 yokudan coins worth 8 drakes each
- 1d6 common alchemical ingredients
- A Damaged(1) yokudan weapon
- One historical Scroll worth 1d100 drakes
- An amulet of a yokudan deity of 1d4 + 2 quality
- 2d8 x 4 yokudan coins, worth 8 drakes
- A piece of Damaged(1) yokudan partial armor
- 1d6 uncommon alchemical ingredients
- A piece of Damaged(1) yokudan gull armor
- An amulet of a yokudan deity of 1d3 + 3 quality
- 1d4 historical scrolls worth 1d100 drakes each
- 1d6 rare alchemical ingredients
- A yokudan weapon
- 2d10 x 4 yokudan coins, worth 8 drakes
- 1d4 extremely rare alchemical ingredients
- A piece of yokudan partial armor
- 1d6 historical scrolls worth 1d100 drakes
- A piece of yokudan full armor
- 1d2 legendary alchemical ingredients