Flesh Atronach
Atronach, Construct; Major; White Soul (750)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 60 | Hit Points | 40 | Combat | 70 |
| Endurance | 60 | Wound Thr. | 17 | Magic | 80 |
| Agility | 30 | Magicka | - | Evade | 30 |
| Intelligence | 30 | Stamina | 6 | Observe | 35 |
| Willpower | 50 | Initiative | +9 | Stealth | 20 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 30 |
| Personality | 5 | Speed | 12m | Social | 5 |
| Morale | 100 | Size | Large | Physical | 80 |
Weapons & Armor
- Has:
- • Gnarled Fist: 1d6; Magic; Reach 1m
- • Natural Toughness (4)
- Also has one of:
- • Crude Mace: 1d10; Crushing, Magic, Concussive, Unwieldy;
- Reach 2m
- • Crude Axe-Flail: 1d10; Splitting, Magic, Flail, Unwieldy;
- Reach 2m
- • Crude Blade: 1d10; Slashing, Magic; Reach 2m
- Also has one of:
- • Crude Iron Partial Plating: AR 3; Partial
- • Crude Iron Full Plating: AR 5; Full
Special Abilities
- • Devouring Grasp (1 SP): After successfully hitting with a
- Gnarled Fist attack, the Flesh Atronach can immediately
- spend a Stamina Point to Grapple the target and deal 1d10
- Magic damage. The Atronach heals for the amount of damage
- dealt.
- • Cleave (2 SP): As part of an All Out Attack, the Flesh
- Atronach can strike up to 3 targets in melee reach as a single
- attack. Roll once for the attack, and resolve damage separately
- against all struck targets.
Traits
- • Built in Weapons: The Atronach cannot be voluntarily or
- involuntarily disarmed of its weapons or armor.
- • From Beyond
- • Resistance (Normal Weapons, 4)
- • Regeneration (DoS+3): At the start of each of its turns, the
- Flesh Atronach can test Endurance to regenerate up to DoS+3
- HP as a free action.
- • Resistance (Fire, 4)
- • Weakness (Shock, 4)
- Hulking Flesh Atronach
- A horrifying mass of stitched flesh and twisted metal, these massive
- and powerful constructs are powered by the malevolent soul of a
- Daedra.
Encountering Flesh Atronach
Unlike typical Atronachs, Flesh Atronachs are more often tailor made to their masters needs and desires, as such they are more likely to be found among mages with necromantic tendencies, as well as certain Daedric Princes.
Loot
- If slain while permanently bound to Mundus, a character
- can make a -30 Alchemy test to salvage the Void Essence,
- which are an Extremely Rare Restoration ingredient.
- 0
- Special Abilities
- Devouring Grasp (1 SP): After successfully hitting with a
- Gnarled Fist attack, the Flesh Atronach can immediately
- spend a Stamina Point to Grapple the target and deal 1d10
- Magic damage. The Atronach heals for the amount of damage