Flame Atronach
A powerful fire elemental which can be summoned by mages.
Atronach, Daedra; Average; White Soul (500)
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 25 | Hit Points | 28 | Combat | 60 |
| Endurance | 30 | Wound Thr. | 15 | Magic | 70 |
| Agility | 40 | Magicka | - | Evade | 40 |
| Intelligence | 35 | Stamina | 4 | Observe | 35 |
| Willpower | 50 | Initiative | +10 | Stealth | 20 |
| Perception | 35 | Action Pts. | 3 | Knowledge | 35 |
| Personality | 5 | Speed | 10m | Social | 5 |
| Morale | 70 | Size | Std. | Physical | 50 |
Weapons & Armor
- Flickerflames: 1d4 Fire; Magic; Reach 1m
Special Abilities
- Overload (1 SP): After casting a Fire spell, the Atronach can spend a Stamina Point to add its WpB to the damage dealt.
- Living Flames (1 SP): After hitting a target or targets with a Fire attack, the Atronach can spend a Stamina Point to force all hit targets to immediately test Evade at +0 as a free action. Targets that fail immediately gain Burning (3).
Traits
- Death Throes: After dying, causes a 2m explosion dealing 1d10 Fire Damage to all targets in the area, exactly as an AoE attack that scores 1 Degree of Success.
- Fiery Form: Emits bright light in a 5m radius. Additionally, Fire damage not originating from the Atronach heals them for the damage done instead.
- Float: The Flame Atronach floats 1m off the ground.
- From Beyond
- Immunity (Fire)
- Resistance (Normal Weapons, 3)
- Weakness (Frost, 3)
- Wreathed in Fire: Characters hit by the Atronach’s melee attacks, or end a round within 1m of the Atronach must test Evade as a free action or gain the Burning (1) condition.
- Atronach: The Flame Atronach does not track Magicka. Instead, they cast spells from their spell list without paying the magicka cost.
Spells
- Fire Bite 4: 9 MP; 1d10 Fire; Attack, Overload (+WpB to Damage), Melee (1m)
- Fire Bolt 3: 8 MP; 1d8 Fire; Attack, Overload (+WpB to Damage), Ranged (100m)
- Fire Ball 2: 10 MP; 1d6 Fire; AoE (2m, sphere), Attack, Overload (+WB to Damage), Target point in 100m
- Fire Cone 2: 11 MP; 1d6 Fire; Attack, Overload (+WpB to Damage), AoE (5m, Cone)
- Fire Storm 1: 9 MP; 1d4 Fire; AoE (7m, sphere), Attack, Upkeep; Target within 100m explodes, dealing damage to all targets within 7m. Any characters who pass through this zone or end their turn in it take the damage again.
- Weakness to Fire 3: 7 MP; Upkeep, Direct; Target within 50m gains the Weakness (Fire, 3) trait for 1 round.
Encountering Flame Atronachs
Flame Atronachs form one of the most common conjured Daedra in Tamrielic history, and are found under the employ of many different Princes. When facing a group of mages or a Daedric incursion, expect to find these creatures among the enemy. If in trouble fighting Flame Atronachs, remember to avoid using offensive fire spells and equip yourself to defend against them in turn, and keep your distance lest you end up burning alive with it as it explodes upon death.
Loot
- If slain while permanently bound to Mundus, a character can make a -30 Alchemy test to salvage the Fire Salts, which are an Extremely Rare Alteration ingredient.