Elder Dovah

Dragon; Legendary; Dragon Soul (1)

Stats

CharacteristicValueAttributeValueSkillValue
Strength100Hit Points250Combat150
Endurance100Wound Thr.30Magic90
Agility10Magicka80Evade10
Intelligence80Stamina10Observe80
Willpower90Initiative+15Stealth10
Perception60Action Pts.3Knowledge100
Personality40Speed12mSocial40
Morale100SizeEnrms.Physical100

Weapons & Armor

  • • Bite: 2d12; Splitting, Magic; Reach 2-4m (Front only)
  • • Talons: 2d10; Slashing, Magic; Reach 2-3m •
  • • Tail: 2d12; Crushing, Magic, Concussive, Shieldsplitter;
  • Reach 3-4m (Rear only)
  • • Scaled Hide: AR 13 / Magic 13; Full •

Special Abilities

  • • Buffet of the Wing (1 AP + 1 SP): As a Primary Action the •
  • dragon buffets its wings, forcing all creatures in a 10m cone
  • in front of the dragon to make a -20 Strength test or be
  • knocked prone.
  • • Flyby (1 AP): As a Secondary Action, the Dragon flies with
  • bewildering speed and cannot be targeted by Attacks of
  • Opportunity for one round while Flying.
  • • Nirn’s Harsh Embrace (1 AP + 2 SP): After making a
  • successful melee attack with their Talons, the Dragon can
  • spend 2 Stamina Points to then grab the target, provided it
  • is sized Large or Smaller. The Dragon then can test Physical
  • to fly up to 20m upwards. This is treated as a Grapple, and
  • the Dragon can choose to drop the target at any point, caus-
  • ing the usual amount of falling damage to be incurred.
  • • Dragon Tongue (1 SP): The Dragon can use an Action to
  • Shout. They know all common shouts and two legendary
  • shouts of the GM’s choice.
  • Encountering Elder Dovah
  • The Dovah, commonly known as Dragons, are legendary beasts
  • of Aedric origin. They are living calamities, capable of destroying
  • entire armies and burning cities by themselves.
  • Dovah consider themselves to be the progeny of Bormahu,
  • known as Akatosh or Auri-El to mortals, and thus view the
  • domination of Mundus as their birthright. In ages long since
  • forgotten they ruled the world under the leadership of the black
  • dragon Alduin, the Firstborn of Akatosh. Their reign only ended
  • thanks to the intervention of the Divines on behalf of
  • mortalkind.
  • Dovah are the deadliest creatures within this book and GMs
  • should use them sparingly, if at all. Only the strongest, most
  • experienced, and best-equipped parties even have a chance of
  • defeating one in battle, and even then the likelihood of the
  • party’s death is high.
  • Caution should be taken by any GM who wishes to use these
  • veritable demigods. If they are used, they should almost certainly
  • serve as a final and greatest foe for legendary heroes to face.
  • Elder Dovah are a force to be reckoned with, and see an increase
  • to their ability to wield the Thu’um. They are only bested by
  • their Ancient counterparts.
  • Ancient Dovah
  • Massive, flying beasts, Dovah are extremely rare and beyond
  • dangerous. They are the preeminent masters of Thu’um on the

Encountering Elder Dovah

raits Dragon Fear: The sight of a dragon invokes a primal fear in any creature. The first time a creature sees a dragon causes them to make a -20 Horror test. Any subsequent sightings invoke a -20 Panic test. Dragon’s Hide: Dragons are immune to the Forceful Impact advantage. Immunity (Paralysis, Panic, Horror) Weakness ([Shock, Frost, or Fire], 5) Resistance (Poison, 5) Immune to Normal Weapons Undying: Immune to disease and the effects of aging. Magic Resistant: Re-rolls failed tests to resist Magic. Thick Skull: Immune to Stun and Dazed. Flyer (20) Dark Sight Colossal Strikes: Cannot be parried, but targets gain a +10 on tests to Evade its melee attacks. Strong Jaws: A Bite attack that deals damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature’s AR and Natural Toughness trait. Weak Point (Underbelly): This creature’s AR is not applied to its underbelly. Precision Strikes can be made targeting this location in addition to the standard hit locations. Special Hit Location: Hits to the arms instead target the dragon’s wings. Innate Thu’um: Shouting only costs 1 SP no matter how many words they use.

Loot

  • A character can make a -20 survival test to harvest enough
  • Dragon Scales to craft a set of Full Dragonscale armor,
  • weighing 28 ENC in total. This can alternatively be used to
  • craft 2 sets of Partial Dragonscale armor or 3 Dragonscale
  • Shields.
  • A character, over a long rest, can use 1 Dragon Scale to create
  • a piece of Dragon Scale Armor or a Dragon Scale Shield, 2
  • can be used to make a cuirass or tower shield. Doing this
  • requires a successful -40 Survival or Profession (Smith) test.
  • A character can make a -20 Alchemy test to harvest a dose
  • of “Dragon’s Blood”, which is valued at 1000 Drakes, and
  • is a Legendary Restoration, Alteration, & Destruction in-
  • gredient.
  • In a Dragon’s lair, the characters can find its hoard, worth
  • 10 rolls on the treasure table, multiply any drakes by 100.
  • A character can make a -10 survival test to harvest enough
  • dragon bones to craft a set of Full Dragonbone armor,
  • weighing 35 ENC in total. This can alternatively be used to
  • craft 2 sets of Partial Dragonbone or 3 Dragonbone weapons
  • or shields.