Dwemer Spiders
Animunculi, Construct; Minor
Stats
| Characteristic | Value | Attribute | Value | Skill | Value |
|---|---|---|---|---|---|
| Strength | 30 | Hit Points | 15 | Combat | 40 |
| Endurance | 30 | Wound Thr. | 9 | Magic | - |
| Agility | 40 | Magicka | - | Evade | 40 |
| Intelligence | 20 | Stamina | 3 | Observe | 40 |
| Willpower | 5 | Initiative | +9 | Stealth | 50 |
| Perception | 30 | Action Pts. | 3 | Knowledge | - |
| Personality | 5 | Speed | 11m | Social | - |
| Morale | 100 | Size | Small | Physical | 40 |
Weapons & Armor
- • Dwemer Spider Claws: 1d6+2; Slashing, Magic, Exploit
- Weakness, Small; Reach 1m
- • Spark: 1d6 Shock; Magic, Range (3/6/12)
- • Dwemer Plating: AR 5 / Magic 2; Full, Magic
Special Abilities
- • Static Field (1 AP + 1 SP): As a Secondary Action, the
- Dwemer Spider can charge up and create an electrical field
- around itself, dealing 1d4 shock damage to any character
- within 1m at the start of their turn. At the start of each of
- the Dwemer Spider’s turns, they can attempt a +20 En-
- durance test to refresh the effect for free.
Traits
- • Mechanical
- • Tonal Reinforcement
- • Catfall: Reduce the distance that the character falls by 3
- meters when calculating fall damage.
- • Climber: The character can climb walls and ceilings as if
- open ground.
- • Crawler: The character is not slowed by terrain.
- • Dark Sight: The character an see and act normally in areas
- with no light.
- • Overcharge: The character explodes when destroyed, dealing
- 1d6 shock damage to all creatures within 1m.
- • Weakness (Shock, 3)
- Dwemer Constructor
- A strange animunculi with spider-like legs and an armored humanoid
- shaped torso, it has a a number of strange devices attached to its
- arms.
Encountering Dwemer Spiders
Variant: Gas Spider Traits • Remove the Spark weapon and the Overcharge trait. • Replace Static Field with; ▪ Release Poison (1 SP + 1 AP): The Dwemer Spider expels the contents of its gas bag, dealing 1d6 poison damage that ignores armor to all creatures within 2m. This ability can only be used once. Spiders are the worker class of dwemer constructs and typically found in large numbers all over dwemer ruins. They typically have eight articulated legs and a round central body, which is where the name of Dwemer Spider comes from, beyond that they almost always have a soul gem mounted somewhere on their central body which they can use to their power electrical abilities. As the worker class, these constructs tend to fight in groups rather than taking on foes on their own. In many cases they are not aggressive, being more focused on the maintenance of their domains. However when attacked they are perfectly willing to fight until they are destroyed, many of them are capable of setting off a chain reaction when close to their end, so adven- turers should be wary of getting caught between a group of them. Constructors are a relatively rare form of Dwemer Animunculi, usually only found in especially large Dwemer complexes or in locations that were once dedicated to the construction of the Dwemer constructs themselves.
Loot
- A character can attempt a +0 Profession (Engineering or
- Smithing) test over a short rest to recover 1d4 pieces of
- dwemer scrap metal worth 90 Drakes and 2 ENC each.
- On a -10 Profession (Engineering or Smithing) or +0
- Mysticism test, a character can extract a petty soul gem from
- the animunculi’s chassis over the course of a short rest.
- A character can attempt a -20 Alchemy test to extract DoS+1
- doses of Dwarven Oil, which is a Very Rare Alteration
- ingredient.